This commit is contained in:
2022-12-23 23:57:29 +01:00
parent 87adca7e66
commit cb0fcc4702
14 changed files with 208 additions and 52 deletions

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@@ -1,3 +1,4 @@
#include <iostream>
#include "BasicEngine.hpp"
#include "Search.hpp"
@@ -16,5 +17,6 @@ void BasicEngine::newGame() {
PrincipalVariation BasicEngine::pv(const Board &board, const TimeInfo::Optional &timeInfo) {
(void)board;
(void)timeInfo;
return Search::start(board);
auto pv =Search::start(board);
return pv;
}

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@@ -39,6 +39,9 @@ public:
explicit constexpr operator bool() const {
return mBoard != 0;
}
explicit constexpr operator unsigned int() const {
return mBoard;
}
explicit constexpr operator unsigned long() const {
return mBoard;
}
@@ -125,6 +128,7 @@ public:
// WARN: Check for 0!
unsigned lsb() const;
unsigned pop();
constexpr int count() const;
private:
U64 mBoard = 0;
@@ -282,4 +286,9 @@ inline unsigned BitBoard::pop() {
return i;
}
constexpr int BitBoard::count() const {
return __builtin_popcountll(mBoard);
}
#endif //CHESS_ENGINE_BITBOARD_HPP

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@@ -40,19 +40,18 @@ int Board::evaluate() const {
}
int Board::evaluate(const PieceColor color) const {
// Pawns
int score = 0;
BitBoard bb;
BitBoard colorMask = mPieceBBs[toIndex(color)];
for (int i = 2; i < 8; i++) {
bb = mPieceBBs[i] & colorMask;
while (bb) {
bb.pop();
score += mPieceValue[i];
}
for (int i = 0; i < 6; i++) {
bb = mPieceBBs[i+2] & colorMask;
score += Piece::PieceValue[i] * bb.count();
}
// BoardState bs = BoardState(&mPieceBBs, mOccupiedBB, mTurn, mCR, mEPS);
// score += round(mMobilityWeight * MoveGenerator::Mobility(bs, color));
return score;
}
@@ -67,8 +66,6 @@ bool Board::isCheckMate() const {
auto attacked = MoveGenerator::generateAttackedSquares(bs, ~mOccupiedBB, !mTurn);
return attacked & mPieceBBs[toIndex(PieceType::King)] & mPieceBBs[toIndex(mTurn)];
return moves.empty();
}
void Board::setTurn(PieceColor turn) {

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@@ -57,7 +57,7 @@ private:
CastlingRights mCR = CastlingRights::None;
std::optional<Square> mEPS;
constexpr static const int mPieceValue[8] = {0,0, 100, 350, 350, 525, 1000, 10000};
constexpr static const double mMobilityWeight = 0.1;
void handleCastlingRights(const Piece &piece, const BitBoard &bb);

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@@ -5,6 +5,8 @@
#include "BitBoard.hpp"
#include "Board.hpp"
#define BB_NUM 8
struct BoardState {
BoardState(const BitBoard (*const pieceBBs)[8],
const BitBoard occupiedBB,
@@ -24,6 +26,17 @@ struct BoardState {
const PieceColor turn;
const CastlingRights cr;
const std::optional<Square> eps;
inline PieceType pieceType(const BitBoard &mask) const {
for (int i = 2; i < BB_NUM; i++) {
if ((*pieceBBs)[i] & mask) {
return static_cast<PieceType>(i);
}
}
// Should not happen
return static_cast<PieceType>(0);
}
};
#endif //CHESS_ENGINE_BOARDSTATE_HPP

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@@ -3,10 +3,21 @@
#include <ostream>
#include <iostream>
Move::Move(const Square &from, const Square &to, const std::optional<PieceType> &promotion)
: mFrom(from), mTo(to), mPromotion(promotion) {
Move::Move(const Square &from, const Square &to) : mFrom(from), mTo(to) {
}
Move::Move(const Square &from, const Square &to, const std::optional<PieceType> &promotion, unsigned score)
: mFrom(from), mTo(to), mPromotion(promotion) {
mScore -= score;
}
Move::Move(const Square &from, const Square &to, unsigned int score) : mFrom(from), mTo(to) {
mScore -= score;
}
Move::Optional Move::fromUci(const std::string &uci) {
if (uci.length() < 4 || uci.length() > 5)
return std::nullopt;
@@ -48,17 +59,31 @@ std::ostream &operator<<(std::ostream &os, const Move &move) {
}
bool operator<(const Move &lhs, const Move &rhs) {
if (!(lhs.from() == rhs.from()))
return lhs.from() < rhs.from();
if (lhs.mScore != rhs.mScore) {
return lhs.mScore < rhs.mScore;
}
if (!(lhs.to() == rhs.to()))
return lhs.to() < rhs.to();
if (lhs.mFrom.index() != rhs.mFrom.index()) {
return lhs.mFrom.index() < rhs.mFrom.index();
}
if (lhs.mTo.index() != rhs.mTo.index()) {
return lhs.mTo.index() < rhs.mTo.index();
}
return lhs.promotion() < rhs.promotion();
}
bool operator==(const Move &lhs, const Move &rhs) {
return lhs.from() == rhs.from()
&& lhs.to() == rhs.to()
&& lhs.promotion() == rhs.promotion();
return lhs.score() == rhs.score()
&& lhs.from() == rhs.from()
&& lhs.to() == rhs.to()
&& lhs.promotion() == rhs.promotion();
}
unsigned int Move::score() const {
return mScore;
}
void Move::setScore(unsigned int score) {
mScore = score;
}

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@@ -7,14 +7,17 @@
#include <iosfwd>
#include <optional>
#include <string>
#include <limits>
class Move {
public:
using Optional = std::optional<Move>;
Move(const Square &from, const Square &to,
const std::optional<PieceType> &promotion = std::nullopt);
explicit Move(const Square &from, const Square &to);
explicit Move(const Square &from, const Square &to,
const std::optional<PieceType> &promotion, unsigned score = 0);
explicit Move(const Square &from, const Square &to, unsigned score);
static Optional fromUci(const std::string &uci);
@@ -22,16 +25,23 @@ public:
Square to() const;
std::optional<PieceType> promotion() const;
friend bool operator<(const Move &lhs, const Move &rhs);
friend bool operator==(const Move &lhs, const Move &rhs);
private:
Square mFrom;
Square mTo;
std::optional<PieceType> mPromotion;
std::optional<PieceType> mPromotion = std::nullopt;
unsigned mScore = std::numeric_limits<unsigned>::max();
public:
unsigned int score() const;
void setScore(unsigned int mScore);
};
std::ostream &operator<<(std::ostream &os, const Move &move);
// Needed for std::map, std::set
bool operator<(const Move &lhs, const Move &rhs);
bool operator==(const Move &lhs, const Move &rhs);
#endif

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@@ -31,7 +31,7 @@ void MoveGenerator::generatePawnMoves(const BoardState &bs, const Square &from,
if (isPromotion) {
generateMovesWithPromotion(bs, from, movesBB, moves);
} else {
generateMoves(bs, from, movesBB, moves);
generateMoves(bs, from, movesBB, PieceType::Pawn, moves);
}
}
@@ -39,34 +39,42 @@ void MoveGenerator::generateBishopMoves(const BoardState &bs, const Square &from
auto fromBB = BitBoard::fromIndex(from.index());
auto movesBB = BitBoard::bishopAttacks(fromBB, ~bs.occupiedBB) & ~(*bs.pieceBBs)[Board::toIndex(bs.turn)];
generateMoves(bs, from, movesBB, moves);
generateMoves(bs, from, movesBB, PieceType::Bishop, moves);
}
void MoveGenerator::generateMoves(const BoardState &bs, const Square &from, BitBoard movesBB, MoveVec &moves) {
void
MoveGenerator::generateMoves(const BoardState &bs, const Square &from, BitBoard movesBB, PieceType pt, MoveVec &moves) {
auto fromBB = BitBoard::fromIndex(from.index());
while (movesBB) {
auto to = Square(movesBB.pop());
if (isCheck(bs, fromBB, to)) {
auto toBB = BitBoard::fromIndex(to.index());
if (isCheck(bs, fromBB, toBB)) {
continue;
}
moves.emplace_back(from, to);
moves.emplace_back(from, to, score(bs, toBB, pt));
}
}
void MoveGenerator::generateMovesWithPromotion(const BoardState &bs, const Square &from, BitBoard movesBB, MoveVec &moves) {
void
MoveGenerator::generateMovesWithPromotion(const BoardState &bs, const Square &from, BitBoard movesBB, MoveVec &moves) {
auto fromBB = BitBoard::fromIndex(from.index());
while (movesBB) {
auto to = Square(movesBB.pop());
if (isCheck(bs, fromBB, to)) {
auto toBB = BitBoard::fromIndex(to.index());
if (isCheck(bs, fromBB, toBB)) {
continue;
}
for (const auto &kItem : Piece::PromotionTypes) {
moves.emplace_back(from, to, static_cast<PieceType>(kItem));
for (const auto &kItem: Piece::PromotionTypes) {
unsigned s = Piece::PromotionScore[Board::toIndex(kItem) - 2] + score(bs, toBB, PieceType::Pawn);
moves.emplace_back(from, to, static_cast<PieceType>(kItem), s);
}
}
}
void MoveGenerator::generateKingMoves(const BoardState &bs, const Square &from, MoveGenerator::MoveVec &moves) {
auto fromBB = BitBoard::fromIndex(from.index());
auto movesBB = BitBoard::kingMoves(fromBB) & ~(*bs.pieceBBs)[Board::toIndex(bs.turn)];
@@ -100,28 +108,28 @@ void MoveGenerator::generateKingMoves(const BoardState &bs, const Square &from,
}
}
generateMoves(bs, from, movesBB, moves);
generateMoves(bs, from, movesBB, PieceType::King, moves);
}
void MoveGenerator::generateRookMoves(const BoardState &bs, const Square &from, MoveVec &moves) {
auto fromBB = BitBoard::fromIndex(from.index());
auto movesBB = BitBoard::rookAttacks(fromBB, ~bs.occupiedBB) & ~(*bs.pieceBBs)[Board::toIndex(bs.turn)];
generateMoves(bs, from, movesBB, moves);
generateMoves(bs, from, movesBB, PieceType::Rook, moves);
}
void MoveGenerator::generateQueenMoves(const BoardState &bs, const Square &from, MoveVec &moves) {
auto fromBB = BitBoard::fromIndex(from.index());
auto movesBB = BitBoard::queenAttacks(fromBB, ~bs.occupiedBB) & ~(*bs.pieceBBs)[Board::toIndex(bs.turn)];
generateMoves(bs, from, movesBB, moves);
generateMoves(bs, from, movesBB, PieceType::Queen, moves);
}
void MoveGenerator::generateKnightMoves(const BoardState &bs, const Square &from, MoveVec &moves) {
auto fromBB = BitBoard::fromIndex(from.index());
auto movesBB = BitBoard::knightMoves(fromBB) & ~(*bs.pieceBBs)[Board::toIndex(bs.turn)];
generateMoves(bs, from, movesBB, moves);
generateMoves(bs, from, movesBB, PieceType::Knight, moves);
}
BitBoard MoveGenerator::generateAttackedSquares(const BoardState &bs, BitBoard target, PieceColor opColor) {
@@ -152,16 +160,74 @@ BitBoard MoveGenerator::generateAttackedSquares(const BoardState &bs, BitBoard t
return attacked;
}
inline bool MoveGenerator::isCheck(const BoardState &bs, const BitBoard &fromBB, const Square &to) {
inline bool MoveGenerator::isCheck(const BoardState &bs, const BitBoard &fromBB, const BitBoard &toBB) {
auto kingBB = (*bs.pieceBBs)[Board::toIndex(bs.turn)] & (*bs.pieceBBs)[Board::toIndex(PieceType::King)];
auto toBB = BitBoard::fromIndex(to.index());
auto changeBB = (fromBB ^ toBB);
auto target = bs.occupiedBB ^ changeBB;
auto attacked = generateAttackedSquares(bs, ~target, !bs.turn);
if (kingBB & fromBB) {
kingBB ^= changeBB;
if (toBB & bs.occupiedBB) {
target ^= toBB;
}
if ((toBB & ~bs.occupiedBB)) {
kingBB ^= changeBB;
}
}
auto attacked = generateAttackedSquares(bs, ~target, !bs.turn);
return attacked & kingBB;
}
inline unsigned MoveGenerator::score(const BoardState &bs, const BitBoard &toBB, const PieceType moved) {
unsigned score = 0;
auto opponentBB = bs.occupiedBB & ~(*bs.pieceBBs)[Board::toIndex(bs.turn)];
// Check Capture
auto captureBB = toBB & opponentBB;
if (captureBB) {
auto captured = bs.pieceType(captureBB);
score = Piece::MVV_LVA[Board::toIndex(captured)][Board::toIndex(moved)];
}
return score;
}
unsigned MoveGenerator::Mobility(const BoardState &bs, PieceColor color) {
unsigned count = 0;
auto colorMask = (*bs.pieceBBs)[Board::toIndex(color)];
auto targets = (*bs.pieceBBs)[Board::toIndex(!color)];
// Pawns
auto pawnsBB = (*bs.pieceBBs)[Board::toIndex(PieceType::Pawn)] & colorMask;
if (color == PieceColor::White) {
auto movesBB = BitBoard::pawnNorthAttacks(pawnsBB, targets) & ~colorMask;
movesBB |= BitBoard::pawnNorthMoves(pawnsBB, ~bs.occupiedBB);
count += movesBB.count();
} else {
auto movesBB = BitBoard::pawnSouthAttacks(pawnsBB, targets) & ~colorMask;
movesBB |= BitBoard::pawnSouthMoves(pawnsBB, ~bs.occupiedBB);
count += movesBB.count();
}
// Bishops
count += (BitBoard::bishopAttacks((*bs.pieceBBs)[Board::toIndex(PieceType::Bishop)] & colorMask, ~bs.occupiedBB) &
~colorMask).count();
// Knights
count += (BitBoard::knightMoves((*bs.pieceBBs)[Board::toIndex(PieceType::Knight)] & colorMask) &
~colorMask).count();
// Rook
count += (BitBoard::rookAttacks((*bs.pieceBBs)[Board::toIndex(PieceType::Rook)] & colorMask, ~bs.occupiedBB) &
~colorMask).count();
// Queen
count += (BitBoard::queenAttacks((*bs.pieceBBs)[Board::toIndex(PieceType::Queen)] & colorMask, ~bs.occupiedBB) &
~colorMask).count();
// King
count += (BitBoard::kingMoves((*bs.pieceBBs)[Board::toIndex(PieceType::King)] & colorMask) & ~colorMask).count();
return count;
}

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@@ -25,13 +25,16 @@ public:
static void generateKnightMoves(const BoardState &bs, const Square &from, MoveVec &moves);
static BitBoard generateAttackedSquares(const BoardState &bs, BitBoard target, PieceColor opColor);
static unsigned int Mobility(const BoardState &bs, PieceColor color);
private:
static void generatePawnMoves(const BoardState &bs, const Square &from, BitBoard targets, MoveVec &moves);
static void generateMoves(const BoardState &bs, const Square &from, BitBoard movesBB, MoveVec &moves);
static void generateMoves(const BoardState &bs, const Square &from, BitBoard movesBB, PieceType pt, MoveVec &moves);
static void generateMovesWithPromotion(const BoardState &bs, const Square &from, BitBoard movesBB, MoveVec &moves);
inline static bool isCheck(const BoardState &bs, const BitBoard &fromBB, const Square &to);
inline static bool isCheck(const BoardState &bs, const BitBoard &fromBB, const BitBoard &toBB);
inline static unsigned score(const BoardState &bs, const BitBoard &toBB, PieceType moved);
};
#endif //CHESS_ENGINE_MOVEGENERATOR_HPP

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@@ -24,19 +24,34 @@ class Piece {
public:
constexpr static const PieceType PromotionTypes[4] = {PieceType::Knight, PieceType::Bishop, PieceType::Rook, PieceType::Queen};
constexpr static const PieceType PromotionTypes[4] = {PieceType::Knight, PieceType::Bishop, PieceType::Rook,
PieceType::Queen};
constexpr static const unsigned PieceValue[6] = {100, 350, 350, 525, 1000, 10000};
constexpr static const unsigned PromotionScore[6] = {0, 26, 36, 46, 56, 0};
constexpr static const unsigned MVV_LVA[6][6] = {
{15, 14, 13, 12, 11, 10}, // Pawn
{25, 24, 23, 22, 21, 20}, // Knight
{35, 34, 33, 32, 31, 30}, // Bishop
{45, 44, 43, 42, 41, 40}, // Rook
{55, 54, 53, 52, 51, 50}, // Queen
{65, 64, 63, 62, 61, 60}, // King
};
using Optional = std::optional<Piece>;
Piece(PieceColor color, PieceType type);
static Optional fromSymbol(char symbol);
static char toSymbol(PieceType type);
static std::optional<PieceType> pieceTypeFromSymbol(char symbol);
PieceColor color() const;
PieceType type() const;
char toSymbol() const;
private:
@@ -45,6 +60,7 @@ private:
};
bool operator==(const Piece &lhs, const Piece &rhs);
std::ostream &operator<<(std::ostream &os, const Piece &piece);
// Invert a color (White becomes Black and vice versa)

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@@ -1,8 +1,11 @@
#include <iostream>
#include "Search.hpp"
#include "Move.hpp"
#include "Board.hpp"
int Search::search(Node *node, const Board &board, unsigned depth) {
#include <algorithm>
int Search::search(Node *node, const Board &board, unsigned depth, int alpha, int beta) {
if (depth == 0) {
return evaluate(board);
@@ -13,6 +16,7 @@ int Search::search(Node *node, const Board &board, unsigned depth) {
if (moves.empty()) {
return evaluate(board);
}
std::stable_sort(moves.begin(), moves.end());
int maxValue = kNegInfinity;
for (auto &kMove: moves) {
@@ -20,13 +24,18 @@ int Search::search(Node *node, const Board &board, unsigned depth) {
nodeBoard.makeMove(kMove);
Node child(kMove);
child.value = search(&child, nodeBoard, depth - 1);
child.value = search(&child, nodeBoard, depth - 1, -beta, -alpha);
auto value = -child.value;
if (value > maxValue) {
maxValue = value;
node->next = std::make_unique<Node>(child);
}
alpha = std::max(alpha, value);
if (alpha >= beta) {
break;
}
}
node->value = maxValue;
@@ -39,9 +48,11 @@ int Search::evaluate(const Board &board) {
return board.evaluate();
}
PrincipalVariation Search::start(const Board &board) {
auto rootMoves = Board::MoveVec();
board.pseudoLegalMoves(rootMoves);
std::stable_sort(rootMoves.begin(), rootMoves.end());
if (rootMoves.size() <= 1) {
auto b = board;
@@ -56,7 +67,7 @@ PrincipalVariation Search::start(const Board &board) {
Board nodeBoard = board;
nodeBoard.makeMove(kMove);
auto value = -search(&node, nodeBoard, 4);
auto value = -search(&node, nodeBoard, 5, kNegInfinity, kPosInfinity);
if (value > best->value) {
best->child = std::make_unique<Node>(node);
best->board = nodeBoard;

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@@ -9,15 +9,16 @@
namespace Search {
const int kPosInfinity = std::numeric_limits<int>::max();
const int kNegInfinity = std::numeric_limits<int>::min();
struct Node {
explicit Node(const Move move) : move(move) {
explicit Node(const Move &move) : move(move) {
}
Node(Node &node) : move(node.move) {
next = std::move(node.next);
value = node.value + 10;
value = node.value;
}
std::unique_ptr<Node> next;
Move move;
@@ -30,7 +31,7 @@ struct RootNode {
int value = kNegInfinity;
};
int search(Node *node, const Board &board, unsigned depth);
int search(Node *node, const Board &board, unsigned depth, int alpha, int beta);
PrincipalVariation start(const Board &board);
int evaluate(const Board &board);
}

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@@ -35,6 +35,7 @@ static void testMove(const char *fen, const std::vector<std::string> &expectedMo
for (const auto &moveName : expectedMoves) {
auto pv = engine->pv(board.value());
Move move = *pv.begin();
move.setScore(0);
REQUIRE(move == Move::fromUci(moveName));
board->makeMove(move);
}
@@ -67,6 +68,8 @@ TEST_CASE("Puzzles mateIn1_simple", "[Engine][Puzzle]") {
auto [fen, moves] = GENERATE(table<const char*, std::vector<std::string>>({
{"2bQ1k1r/1p3p2/p4b1p/4pNp1/2q5/8/PPP2PPP/1K1RR3 b - - 3 23",{"f6d8", "d1d8"}}, // https://lichess.org/gQa01loO/black#46
{"5rk1/ppp5/2n4p/3b2p1/6R1/P1B1P2P/1Pq5/R2Q2K1 b - - 3 29",{"c2f2"}}, // https://lichess.org/haKJxadR#57
{"r1b1k2r/ppp2pp1/2p5/2b1q1Bp/3PP1n1/2P5/PP2BPPP/RN1Q1RK1 b kq - 0 10",{"e5h2"}},
{"r3rk2/5ppQ/b1pp1q1p/p5n1/P1P5/2N5/1PB2PP1/R3R1K1 w - - 6 24", {"h7h8"}},
}));
testMove(fen, moves);
}

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@@ -104,7 +104,7 @@ TEST_CASE("En passant square is correctly parsed", "[Fen][EnPassant]") {
{
"rnbqkbnr/ppppp1pp/8/8/2PPPp2/8/PP3PPP/RNBQKBNR b KQkq e3 0 3",
Square::E3
}
},
}));
CAPTURE(fen, ep);