using System; using System.Collections.Generic; namespace TMI_practicum { public class Circle { public readonly double X; public readonly double Y; public readonly double R; public Circle(double x, double y, double r) { X = x; Y = y; R = r; } public double Distance(Circle otherCircle) { return Math.Round(Math.Sqrt(Math.Pow(X - otherCircle.X, 2) + Math.Pow(Y - otherCircle.Y, 2)), 15); } public IList FindIntersections(Circle c1) { var intersections = new List(); double d = Distance(c1); if (d > R + c1.R || d < Math.Abs(R - c1.R) || d == 0.0 && R - c1.R == 0.0) return null; double a = Math.Round((R * R - c1.R * c1.R + d * d) / (2.0*d), 15); double px = Math.Round(X + a * (c1.X - X) / d, 15); double py = Math.Round(Y + a * (c1.Y - Y) / d, 15); double htemp = Math.Round(R * R - a * a, 15); if (htemp == 0) { intersections.Add(new Intersection(px, py)); } else { double h = Math.Round(Math.Sqrt(htemp), 15); intersections.Add(new Intersection(px + h * (c1.Y - Y) / d, py - h * (c1.X - X) / d)); intersections.Add(new Intersection(px - h * (c1.Y - Y) / d, py + h * (c1.X - X) / d)); } return intersections; } } }