improvement
This commit is contained in:
@@ -23,26 +23,27 @@ namespace TMI_practicum
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public IEnumerable<Intersection> FindIntersections(Circle c1)
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{
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IList<Intersection> intersections;
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double d = Distance(c1);
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if (d > R + c1.R || d < Math.Abs(R - c1.R) || (d == 0.0 && R - c1.R == 0.0)) return null;
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double a = Math.Round((R * R - c1.R * c1.R + d * d) / (2.0*d), 15);
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double px = Math.Round(X + a * (c1.X - X) / d, 15);
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double py = Math.Round(Y + a * (c1.Y - Y) / d, 15);
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double a = (R * R - c1.R * c1.R + d * d) / (2.0*d);
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double px = X + a * (c1.X - X) / d;
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double py = Y + a * (c1.Y - Y) / d;
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double htemp = Math.Round(R * R - a * a, 15);
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if (htemp == 0)
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{
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intersections = new Intersection[1];
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intersections[0] = new Intersection(px, py);
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intersections[0] = new Intersection(Math.Round(px, 15), Math.Round(py, 15));
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}
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else
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{
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intersections = new Intersection[2];
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double h = Math.Round(Math.Sqrt(htemp), 15);
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intersections[0] = new Intersection(px + h * (c1.Y - Y) / d, py - h * (c1.X - X) / d);
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intersections[1] = new Intersection(px - h * (c1.Y - Y) / d, py + h * (c1.X - X) / d);
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intersections[0] = new Intersection(Math.Round(px + h * (c1.Y - Y) / d, 15), Math.Round(py - h * (c1.X - X) / d, 15));
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intersections[1] = new Intersection(Math.Round(px - h * (c1.Y - Y) / d, 15), Math.Round(py + h * (c1.X - X) / d, 15));
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}
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return intersections;
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@@ -18,7 +18,7 @@ namespace TMI_practicum
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public override bool Equals(object obj)
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{
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return obj is Intersection && this == (Intersection) obj;
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return obj is Intersection intersection && this == intersection;
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}
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public static bool operator ==(Intersection x, Intersection y)
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{
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@@ -10,7 +10,8 @@ namespace TMI_practicum
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{
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public static void Main(string[] args)
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{
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GetChartData();
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CheckAlgo();
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//GetChartData();
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if (args.Length < 1)
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{
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Console.WriteLine("Please enter a file.");
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@@ -51,6 +52,62 @@ namespace TMI_practicum
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}
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private static void CheckAlgo()
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{
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bool failed = false;
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int i = 0;
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while (!failed)
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{
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Console.WriteLine("start check {0}", i++);
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var circles = CreateRandomCircles(5);
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var correctSol = SweepLineAlgorithm.Solve(circles);
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var solved = SweepLineEffAlgorithm.Solve(circles);
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foreach (var intersection in correctSol)
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{
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if (solved.Contains(intersection)) continue;
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if (solved.Contains(new Intersection(intersection.X + 10e-15, intersection.Y)) ||
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solved.Contains(new Intersection(intersection.X - 10e-15, intersection.Y)) ||
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solved.Contains(new Intersection(intersection.X + 10e-15, intersection.Y + 10e-15)) ||
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solved.Contains(new Intersection(intersection.X + 10e-15, intersection.Y - 10e-15)) ||
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solved.Contains(new Intersection(intersection.X - 10e-15, intersection.Y - 10e-15)) ||
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solved.Contains(new Intersection(intersection.X - 10e-15, intersection.Y - 10e-15)) ||
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solved.Contains(new Intersection(intersection.X, intersection.Y + 10e-15)) ||
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solved.Contains(new Intersection(intersection.X, intersection.Y - 10e-15))
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) continue;
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failed = true;
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Console.WriteLine("Not found: {0}\t{1}", intersection.X, intersection.Y);
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Console.WriteLine("corrrect");
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foreach (var intersection1 in correctSol)
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{
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Console.WriteLine("{0}\t{1}", intersection1.X, intersection1.Y);
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}
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Console.WriteLine("wrong");
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foreach (var intersection1 in solved)
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{
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Console.WriteLine("{0}\t{1}", intersection1.X, intersection1.Y);
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}
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Console.WriteLine("Cirkels");
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foreach (var circle in circles)
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{
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Console.WriteLine("(x-{0})^2 + (y-{1})^2 = {2}^2", circle.X, circle.Y, circle.R);
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}
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foreach (var circle in circles)
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{
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Console.WriteLine("{0} {1} {2}", circle.X, circle.Y, circle.R);
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}
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break;
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}
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}
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}
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private static List<Circle> CreateRandomCircles(double amount)
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{
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var circles = new List<Circle>();
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@@ -59,7 +116,7 @@ namespace TMI_practicum
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for (int i = 0; i < amount; i++)
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{
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circles.Add(new Circle(Math.Round(rnd.NextDouble() * 1.0, 15), Math.Round(rnd.NextDouble() * 1.0, 15),
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Math.Round(rnd.NextDouble() * 0.01, 15)));
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Math.Round(rnd.NextDouble() * 0.90 + 0.05, 15)));
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}
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return circles;
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@@ -1,14 +1,17 @@
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using System;
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using System.Collections.Generic;
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using C5;
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using Medallion.Collections;
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namespace TMI_practicum
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{
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public static class SweepLineEffAlgorithm
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{
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private static double _sweepline = 0;
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public static IEnumerable<Intersection> Solve(IEnumerable<Circle> circles)
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{
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var intersections = new HashSet<Intersection>();
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var intersections = new System.Collections.Generic.HashSet<Intersection>();
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var events = new PriorityQueue<Event>();
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var active = new C5.TreeDictionary<SegmentKey, Circle>();
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@@ -23,13 +26,16 @@ namespace TMI_practicum
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{
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Event e = events.Dequeue();
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int hash = e.GetHashCode();
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_sweepline = e.X;
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switch (e.Type)
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{
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case Event.EventType.Start:
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active.Add(
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new SegmentKey(e.Circle.X, e.Circle.Y + e.Circle.R, SegmentKey.SegmentType.Upper, hash), e.Circle);
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new SegmentKey(SegmentKey.SegmentType.Upper, hash, e.Circle),
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e.Circle);
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active.Add(
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new SegmentKey(e.Circle.X, e.Circle.Y - e.Circle.R, SegmentKey.SegmentType.Bottom, hash),
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new SegmentKey(SegmentKey.SegmentType.Bottom, hash, e.Circle),
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e.Circle);
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CheckIntersections(active, e, intersections, true, events);
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@@ -38,12 +44,28 @@ namespace TMI_practicum
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case Event.EventType.End:
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CheckIntersections(active, e, intersections, true, events);
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CheckIntersections(active, e, intersections, false, events);
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active.Remove(new SegmentKey(e.Circle.X, e.Circle.Y + e.Circle.R, SegmentKey.SegmentType.Upper,
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hash));
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active.Remove(new SegmentKey(e.Circle.X, e.Circle.Y - e.Circle.R, SegmentKey.SegmentType.Bottom,
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hash));
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active.Remove(new SegmentKey(SegmentKey.SegmentType.Upper,
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hash, e.Circle));
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active.Remove(new SegmentKey(SegmentKey.SegmentType.Bottom,
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hash, e.Circle));
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break;
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case Event.EventType.Intersection:
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var s1 = e.Segments[0].Key;
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var s2 = e.Segments[1].Key;
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active.Remove(s1);
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active.Remove(s2);
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try
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{
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active.Add(s2, e.Segments[1].Value);
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active.Add(s1, e.Segments[0].Value);
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}
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catch (DuplicateNotAllowedException)
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{
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Console.WriteLine("error");
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}
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CheckIntersections(active, e, intersections, true, events);
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CheckIntersections(active, e, intersections, false, events);
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break;
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@@ -55,22 +77,23 @@ namespace TMI_practicum
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return intersections;
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}
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private static void CheckIntersections(C5.TreeDictionary<SegmentKey, Circle> active, Event e,
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HashSet<Intersection> intersections, bool upper, PriorityQueue<Event> events)
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private static void CheckIntersections(C5.TreeDictionary<SegmentKey, Circle> active, Event e, System.Collections.Generic.HashSet<Intersection> intersections, bool upper, PriorityQueue<Event> events)
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{
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C5.KeyValuePair<SegmentKey, Circle> other;
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SegmentKey s;
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if (upper)
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{
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if (!active.TrySuccessor(new SegmentKey(e.X, e.Y, SegmentKey.SegmentType.Upper,
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e.GetHashCode()), out other))
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s = new SegmentKey(SegmentKey.SegmentType.Upper,
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e.GetHashCode(), e.Circle);
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if (!active.TrySuccessor(s, out other))
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return;
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}
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else
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{
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s = new SegmentKey(SegmentKey.SegmentType.Bottom, e.GetHashCode(), e.Circle);
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if (!active.TryPredecessor(
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new SegmentKey(e.X, e.Y, SegmentKey.SegmentType.Bottom, e.GetHashCode()), out other))
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s, out other))
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{
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return;
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}
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@@ -81,7 +104,7 @@ namespace TMI_practicum
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foreach (var intersection in intersects)
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{
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if (intersections.Contains(intersection)) continue;
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events.Add(new Event(Event.EventType.Intersection, intersection.X, e.Circle, intersection.Y));
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events.Add(new Event(Event.EventType.Intersection, intersection.X, e.Circle, intersection.Y, new []{new C5.KeyValuePair<SegmentKey, Circle>(s, e.Circle), other}));
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intersections.Add(intersection);
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}
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}
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@@ -93,6 +116,8 @@ namespace TMI_practicum
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public double X { get; }
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public double Y { get; }
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public C5.KeyValuePair<SegmentKey, Circle>[] Segments { get; }
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public enum EventType
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{
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Start,
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@@ -100,14 +125,17 @@ namespace TMI_practicum
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End
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}
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public Event(EventType type, double x, Circle circle, double y)
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public Event(EventType type, double x, Circle circle, double y,
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C5.KeyValuePair<SegmentKey, Circle>[] segments = null)
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{
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Type = type;
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X = x;
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Circle = circle;
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Y = y;
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Segments = segments;
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}
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public int CompareTo(Event other)
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{
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return X.CompareTo(other.X);
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@@ -115,10 +143,9 @@ namespace TMI_practicum
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public override int GetHashCode()
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{
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unchecked // Overflow is fine, just wrap
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unchecked
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{
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int hash = 17;
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// Suitable nullity checks etc, of course :)
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hash = hash * 23 + Type.GetHashCode();
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hash = hash * 23 + X.GetHashCode();
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hash = hash * 23 + Y.GetHashCode();
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@@ -129,26 +156,40 @@ namespace TMI_practicum
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private struct SegmentKey : IComparable<SegmentKey>
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{
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private readonly double _x;
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private readonly double? _y;
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private double Y => _y ?? double.MinValue;
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private readonly SegmentType _type;
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private readonly Circle _circle;
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private double _lastX;
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private double _lastY;
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private double Y
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{
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get
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{
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if (_lastX.Equals(_sweepline)) return _lastY;
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_lastX = _sweepline;
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_lastY = CalculateY(_circle, Type);
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return _lastY;
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}
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}
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private SegmentType Type { get; }
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private readonly int _identifier;
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public SegmentKey(double x, double y, SegmentType type, int identifier)
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public SegmentKey(SegmentType type, int identifier, Circle circle)
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{
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_y = y;
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_type = type;
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Type = type;
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_identifier = identifier;
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_x = x;
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_circle = circle;
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_lastX = _sweepline;
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_lastY = CalculateY(_circle, Type);
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}
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public int CompareTo(SegmentKey other)
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{
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if (_identifier.Equals(other._identifier)) return _type.CompareTo(other._type);
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if (!_y.Equals(other._y)) return Y.CompareTo(other.Y);
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if (_identifier.Equals(other._identifier)) return Type.CompareTo(other.Type);
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if (!Y.Equals(other.Y)) return Y.CompareTo(other.Y);
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return _type.Equals(other._type) ? _x.CompareTo(other._x) : _type.CompareTo(other._type);
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return Type.Equals(other.Type) ? _identifier.CompareTo(other._identifier) : Type.CompareTo(other.Type);
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}
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public override bool Equals(object obj)
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@@ -156,12 +197,12 @@ namespace TMI_practicum
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if (obj == null || GetType() != obj.GetType()) return false;
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SegmentKey r = (SegmentKey) obj;
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return _identifier.Equals(r._identifier) && _type.Equals(r._type);
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return _identifier.Equals(r._identifier) && Type.Equals(r.Type);
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}
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public override int GetHashCode()
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{
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return _identifier.GetHashCode() ^ _type.GetHashCode();
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return _identifier.GetHashCode() ^ Type.GetHashCode();
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}
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public enum SegmentType
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@@ -170,5 +211,12 @@ namespace TMI_practicum
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Upper
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}
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}
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private static double CalculateY(Circle circle, SegmentKey.SegmentType type)
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{
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return type == SegmentKey.SegmentType.Upper
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? Math.Round(Math.Sqrt(circle.R * circle.R - Math.Pow(_sweepline - circle.X, 2)) + circle.Y, 14)
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: Math.Round(-Math.Sqrt(circle.R * circle.R - Math.Pow(_sweepline - circle.X, 2)) + circle.Y, 14);
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}
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}
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}
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