Files
cpl_cpp-project/BitBoard.h
2022-12-22 00:15:13 +01:00

65 lines
2.1 KiB
C++

#ifndef CHESS_ENGINE_BITBOARD_HPP
#define CHESS_ENGINE_BITBOARD_HPP
#include <cstdint>
#include <ostream>
#include "CastlingRights.hpp"
class BitBoard final {
public:
using U64 = uint64_t;
BitBoard(uint64_t v = 0);
// explicit operator uint64_t() const;
explicit operator bool() const;
explicit operator unsigned long long() const;
operator void*() const;
bool operator==(const BitBoard &rhs) const;
bool operator!=(const BitBoard &rhs) const;
bool operator<(const BitBoard &rhs) const;
bool operator>(const BitBoard &rhs) const;
bool operator<=(const BitBoard &rhs) const;
bool operator>=(const BitBoard &rhs) const;
// bitset operations
BitBoard &operator&=(const BitBoard &rhs);
BitBoard &operator|=(const BitBoard &rhs);
BitBoard &operator^=(const BitBoard &rhs);
BitBoard &operator<<=(const BitBoard &rhs);
BitBoard &operator>>=(const BitBoard &rhs);
BitBoard operator~();
bool operator!() const;
bool operator&&(const BitBoard &rhs) const;
bool operator||(const BitBoard &rhs) const;
BitBoard &operator+=(const BitBoard &rhs);
BitBoard &operator-=(const BitBoard &rhs);
BitBoard &operator*=(const BitBoard &rhs);
BitBoard &operator/=(const BitBoard &rhs);
BitBoard &operator%=(const BitBoard &rhs);
friend std::ostream &operator<<(std::ostream &os, const BitBoard &board);
// friend bool operator&&(const bool &lhs, const BitBoard &rhs);
private:
U64 mBoard = {};
};
BitBoard operator^(const BitBoard &lhs, const BitBoard &rhs);
BitBoard operator|(const BitBoard &lhs, const BitBoard &rhs);
BitBoard operator&(const BitBoard &lhs, const BitBoard &rhs);
BitBoard operator<<(const BitBoard &lhs, const BitBoard &rhs);
BitBoard operator>>(const BitBoard &lhs, const BitBoard &rhs);
BitBoard operator+(const BitBoard &lhs, const BitBoard &rhs);
BitBoard operator-(const BitBoard &lhs, const BitBoard &rhs);
//BitBoard operator*(const BitBoard &lhs, const BitBoard &rhs);
//BitBoard operator/(const BitBoard &lhs, const BitBoard &rhs);
BitBoard operator%(const BitBoard &lhs, const BitBoard &rhs);
#endif //CHESS_ENGINE_BITBOARD_HPP