#include "Piece.hpp" #include Piece::Piece(PieceColor color, PieceType type) : mColor(color), mType(type) { } Piece::Optional Piece::fromSymbol(char symbol) { PieceColor color = std::isupper(symbol) ? PieceColor::White : PieceColor::Black; auto type = pieceTypeFromSymbol(symbol); if (!type.has_value()) { return std::nullopt; } return Piece(color, type.value()); } PieceColor Piece::color() const { return mColor; } PieceType Piece::type() const { return mType; } std::optional Piece::pieceTypeFromSymbol(char symbol) { switch (toupper(symbol)) { case 'P': return PieceType::Pawn; case 'N': return PieceType::Knight; case 'B': return PieceType::Bishop; case 'R': return PieceType::Rook; case 'Q': return PieceType::Queen; case 'K': return PieceType::King; default: return std::nullopt; } } char Piece::toSymbol() const { return toSymbol(mType); } char Piece::toSymbol(PieceType type) { switch (type) { case PieceType::Pawn: return 'p'; case PieceType::Knight: return 'n'; case PieceType::Bishop: return 'b'; case PieceType::Rook: return 'r'; case PieceType::Queen: return 'q'; case PieceType::King: return 'k'; } return '\0'; } bool operator==(const Piece &lhs, const Piece &rhs) { return lhs.color() == rhs.color() && lhs.type() == rhs.type(); } std::ostream &operator<<(std::ostream &os, const Piece &piece) { int typeNum = piece.toSymbol(); if (piece.color() == PieceColor::White) { typeNum = std::toupper(typeNum); } os << static_cast(typeNum); return os; } std::ostream &operator<<(std::ostream &os, const PieceType &pt) { return os << Piece::toSymbol(pt); } PieceColor operator!(PieceColor color) { return static_cast((static_cast(color) + 1) % 2); }