#include "Piece.hpp" #include Piece::Piece(PieceColor color, PieceType type) : mColor(color), mType(type) { } Piece::Optional Piece::fromSymbol(char symbol) { PieceType type; PieceColor color = std::isupper(symbol) ? PieceColor::White : PieceColor::Black; auto tryType = static_cast(toupper(symbol)); switch (tryType) { case PieceType::Pawn:type = PieceType::Pawn; break; case PieceType::Knight:type = PieceType::Knight; break; case PieceType::Bishop:type = PieceType::Bishop; break; case PieceType::Rook:type = PieceType::Rook; break; case PieceType::Queen:type = PieceType::Queen; break; case PieceType::King:type = PieceType::King; break; default:return std::nullopt; } return Piece(color, type); } PieceColor Piece::color() const { return mColor; } PieceType Piece::type() const { return mType; } bool operator==(const Piece &lhs, const Piece &rhs) { return lhs.color() == lhs.color() && lhs.type() == rhs.type(); } std::ostream &operator<<(std::ostream &os, const Piece &piece) { int typeNum = static_cast(piece.type()); if (piece.color() == PieceColor::Black) { typeNum = std::tolower(typeNum); } os << static_cast(typeNum); return os; } PieceColor operator!(PieceColor color) { return static_cast((static_cast(color) + 1) % 2); }