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4f96d189fa
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4f96d189fa | |||
b64530cb3d | |||
e18146e00c |
11
BitBoard.cpp
11
BitBoard.cpp
@@ -53,6 +53,17 @@ BitBoard BitBoard::kingAttacks(const BitBoard kings) {
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return result;
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return result;
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}
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}
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BitBoard BitBoard::castlingMoves(BitBoard kings, BitBoard rooks, BitBoard empty) {
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kings |= (kings.east() | kings.west()) & empty;
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kings |= (kings.east() | kings.west()) & empty;
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kings |= kings.west() & empty;
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rooks |= (rooks.east() | rooks.west()) & empty;
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rooks |= (rooks.east() | rooks.west()) & empty;
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rooks |= (rooks.east()) & empty;
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return kings & rooks & CastlingSquares;
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}
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BitBoard BitBoard::bishopAttacks(BitBoard bishops, BitBoard empty) {
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BitBoard BitBoard::bishopAttacks(BitBoard bishops, BitBoard empty) {
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BitBoard result = 0;
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BitBoard result = 0;
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BitBoard diag1 = bishops;
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BitBoard diag1 = bishops;
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@@ -108,6 +108,7 @@ public:
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static BitBoard bishopAttacks(BitBoard pos, BitBoard empty);
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static BitBoard bishopAttacks(BitBoard pos, BitBoard empty);
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static BitBoard kingAttacks(BitBoard kings);
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static BitBoard kingAttacks(BitBoard kings);
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static BitBoard castlingMoves(BitBoard kings, BitBoard rooks, BitBoard empty);
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static BitBoard pawnNorthAttacks(BitBoard pawns, BitBoard targets);
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static BitBoard pawnNorthAttacks(BitBoard pawns, BitBoard targets);
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static BitBoard pawnSouthAttacks(BitBoard pawns, BitBoard targets);
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static BitBoard pawnSouthAttacks(BitBoard pawns, BitBoard targets);
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63
Board.cpp
63
Board.cpp
@@ -15,18 +15,18 @@ void Board::setPiece(const Square &square, const Piece::Optional &piece) {
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return;
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return;
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auto index = square.index();
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auto index = square.index();
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for (auto &bb : mPieceBBs) {
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for (int i = 0; i < BB_NUM; i++) {
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bb.clear(index);
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mPieceBBs[i].clear(index);
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}
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}
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mPieceBBs[toIndex(piece->type())].set(index);
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mPieceBBs[toIndex(piece->type())].set(index);
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mPieceBBs[toIndex(piece->color())].set(index);
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mPieceBBs[toIndex(piece->color())].set(index);
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mOccupiedBB.set(index);
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(*mOccupiedBB).set(index);
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}
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}
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Piece::Optional Board::piece(const Square &square) const {
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Piece::Optional Board::piece(const Square &square) const {
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BitBoard mask = BitBoard::fromIndex(square.index());
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BitBoard mask = BitBoard::fromIndex(square.index());
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if (!(mOccupiedBB & mask)) {
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if (!(*mOccupiedBB & mask)) {
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return std::nullopt;
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return std::nullopt;
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}
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}
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@@ -68,17 +68,17 @@ void Board::makeMove(const Move &move) {
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BitBoard changeBB = fromBB ^ toBB;
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BitBoard changeBB = fromBB ^ toBB;
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// If Piece is captured
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// If Piece is captured
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if (mOccupiedBB & toBB) {
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if (*mOccupiedBB & toBB) {
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auto capturedPiece = Piece(!mTurn, pieceType(toBB));
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auto capturedPiece = Piece(!mTurn, pieceType(toBB));
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mPieceBBs[toIndex(capturedPiece.color())] ^= toBB;
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mPieceBBs[toIndex(capturedPiece.color())] ^= toBB;
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mPieceBBs[toIndex(capturedPiece.type())] ^= toBB;
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mPieceBBs[toIndex(capturedPiece.type())] ^= toBB;
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mOccupiedBB ^= fromBB;
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*mOccupiedBB ^= fromBB;
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if (toBB & CastlingRanks) { // Check castling rights
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if (toBB & CastlingRanks) { // Check castling rights
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handleCastlingRights(capturedPiece, toBB);
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handleCastlingRights(capturedPiece, toBB);
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}
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}
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} else {
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} else {
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mOccupiedBB ^= changeBB; // update occupied bitboard
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*mOccupiedBB ^= changeBB; // update occupied bitboard
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}
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}
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auto movedPiece = Piece(mTurn, pieceType(fromBB));
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auto movedPiece = Piece(mTurn, pieceType(fromBB));
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@@ -105,7 +105,7 @@ void Board::makeMove(const Move &move) {
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mPieceBBs[toIndex(PieceType::Rook)] ^= rookBB;
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mPieceBBs[toIndex(PieceType::Rook)] ^= rookBB;
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mPieceBBs[toIndex(movedPiece.color())] ^= rookBB;
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mPieceBBs[toIndex(movedPiece.color())] ^= rookBB;
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mOccupiedBB ^= rookBB;
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*mOccupiedBB ^= rookBB;
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}
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}
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}
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}
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@@ -124,7 +124,7 @@ void Board::handleEnPassant(const Move &move, const Piece &movedPiece) {
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mPieceBBs[toIndex(capturedPiece.color())] ^= epBB;
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mPieceBBs[toIndex(capturedPiece.color())] ^= epBB;
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mPieceBBs[toIndex(capturedPiece.type())] ^= epBB;
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mPieceBBs[toIndex(capturedPiece.type())] ^= epBB;
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mOccupiedBB ^= epBB;
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*mOccupiedBB ^= epBB;
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}
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}
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}
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}
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@@ -150,8 +150,41 @@ void Board::pseudoLegalMoves(MoveVec &moves) const {
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}
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}
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void Board::pseudoLegalMovesFrom(const Square &from, Board::MoveVec &moves) const {
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void Board::pseudoLegalMovesFrom(const Square &from, Board::MoveVec &moves) const {
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(void) from;
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auto fromBB = BitBoard::fromIndex(from.index());
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(void) moves;
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if (!(fromBB & mPieceBBs[toIndex(mTurn)])) {
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return;
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}
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auto p = Piece(mTurn, pieceType(fromBB));
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BitBoard movesBB;
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switch (p.type()) {
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case PieceType::Pawn:mMoveGenerator->generatePawnMoves(from, mEPS, mTurn, moves);
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return;
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case PieceType::Knight: break;
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case PieceType::Bishop:movesBB = BitBoard::bishopAttacks(fromBB, ~*mOccupiedBB) & ~mPieceBBs[toIndex(mTurn)];
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break;
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case PieceType::Rook: break;
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case PieceType::Queen: break;
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case PieceType::King:movesBB = BitBoard::kingAttacks(fromBB) & ~mPieceBBs[toIndex(mTurn)];
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if (hasCastlingRights()) {
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if (mTurn == PieceColor::White) {
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movesBB |= BitBoard::castlingMoves(fromBB, ~mPieceBBs[toIndex(PieceType::Rook)], ~*mOccupiedBB)
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& WhiteCastlingRank;
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} else {
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movesBB |= BitBoard::castlingMoves(fromBB, ~mPieceBBs[toIndex(PieceType::Rook)], ~*mOccupiedBB)
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& BlackCastlingRank;
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}
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}
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break;
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}
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while (movesBB) {
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auto to = Square(movesBB.pop());
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moves.emplace_back(from, to, std::nullopt);
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}
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}
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}
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void Board::handleCastlingRights(const Piece &piece, const BitBoard &bb) {
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void Board::handleCastlingRights(const Piece &piece, const BitBoard &bb) {
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if (piece.type() != PieceType::King && piece.type() != PieceType::Rook) {
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if (piece.type() != PieceType::King && piece.type() != PieceType::Rook) {
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@@ -200,6 +233,14 @@ bool Board::isMoveCastling(const BitBoard &from, const BitBoard &to, const Piece
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return from & BitBoard::fromIndex(E8);
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return from & BitBoard::fromIndex(E8);
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}
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}
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constexpr bool Board::hasCastlingRights() const {
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switch (mTurn) {
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case PieceColor::White:return (mCR & CastlingRights::White) != CastlingRights::None;
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case PieceColor::Black:return (mCR & CastlingRights::Black) != CastlingRights::None;
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}
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return false;
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}
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std::ostream &operator<<(std::ostream &os, const Board &board) {
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std::ostream &operator<<(std::ostream &os, const Board &board) {
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// For debugging only, performance isn't important
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// For debugging only, performance isn't important
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24
Board.hpp
24
Board.hpp
@@ -6,10 +6,12 @@
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#include "Move.hpp"
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#include "Move.hpp"
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#include "CastlingRights.hpp"
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#include "CastlingRights.hpp"
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#include "BitBoard.hpp"
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#include "BitBoard.hpp"
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#include "MoveGenerator.hpp"
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#include <optional>
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#include <optional>
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#include <iosfwd>
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#include <iosfwd>
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#include <vector>
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#include <vector>
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#include <memory>
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#define BB_NUM 8 // 6 pieces, 2 colors
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#define BB_NUM 8 // 6 pieces, 2 colors
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@@ -35,26 +37,30 @@ public:
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void pseudoLegalMoves(MoveVec &moves) const;
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void pseudoLegalMoves(MoveVec &moves) const;
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void pseudoLegalMovesFrom(const Square &from, MoveVec &moves) const;
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void pseudoLegalMovesFrom(const Square &from, MoveVec &moves) const;
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static constexpr int toIndex(PieceType t) {
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return static_cast<int>(t);
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}
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static constexpr int toIndex(PieceColor c) {
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return static_cast<int>(c);
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}
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private:
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private:
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BitBoard mPieceBBs[BB_NUM] = {};
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std::shared_ptr<BitBoard[BB_NUM]> mPieceBBs = std::shared_ptr<BitBoard[BB_NUM]>(new BitBoard[BB_NUM]);
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BitBoard mOccupiedBB = 0;
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// BitBoard mPieceBBs[BB_NUM] = {};
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std::shared_ptr<BitBoard> mOccupiedBB = std::make_shared<BitBoard>(0);
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std::shared_ptr<MoveGenerator> mMoveGenerator = std::make_shared<MoveGenerator>(mPieceBBs, mOccupiedBB);
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PieceColor mTurn = PieceColor::White;
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PieceColor mTurn = PieceColor::White;
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CastlingRights mCR = CastlingRights::None;
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CastlingRights mCR = CastlingRights::None;
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std::optional<Square> mEPS;
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std::optional<Square> mEPS;
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void handleCastlingRights(const Piece &piece, const BitBoard &bb);
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void handleCastlingRights(const Piece &piece, const BitBoard &bb);
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constexpr bool hasCastlingRights() const;
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// Check if the move is castling without checking the rights or validity.
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// Check if the move is castling without checking the rights or validity.
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static bool isMoveCastling(const BitBoard &from, const BitBoard &to, const Piece &piece);
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static bool isMoveCastling(const BitBoard &from, const BitBoard &to, const Piece &piece);
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static inline int toIndex(PieceType t) {
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return static_cast<int>(t);
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}
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static inline int toIndex(PieceColor c) {
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return static_cast<int>(c);
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}
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inline PieceColor pieceColor(const BitBoard &mask) const {
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inline PieceColor pieceColor(const BitBoard &mask) const {
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auto color = PieceColor::White;
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auto color = PieceColor::White;
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if (!(mPieceBBs[static_cast<unsigned>(color)] & mask)) {
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if (!(mPieceBBs[static_cast<unsigned>(color)] & mask)) {
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Reference in New Issue
Block a user