Remove pointers, add BoardState

This commit is contained in:
2022-12-22 22:54:26 +01:00
parent 71d90918b3
commit 8d028ba087
6 changed files with 146 additions and 73 deletions

View File

@@ -1,4 +1,5 @@
#include "Board.hpp"
#include "BoardState.hpp"
#include <ostream>
#include <cassert>
@@ -7,9 +8,6 @@
#include <algorithm>
#include <iostream>
Board::Board() {
}
void Board::setPiece(const Square &square, const Piece::Optional &piece) {
if (!piece.has_value())
return;
@@ -21,12 +19,12 @@ void Board::setPiece(const Square &square, const Piece::Optional &piece) {
mPieceBBs[toIndex(piece->type())].set(index);
mPieceBBs[toIndex(piece->color())].set(index);
(*mOccupiedBB).set(index);
mOccupiedBB.set(index);
}
Piece::Optional Board::piece(const Square &square) const {
BitBoard mask = BitBoard::fromIndex(square.index());
if (!(*mOccupiedBB & mask)) {
if (!(mOccupiedBB & mask)) {
return std::nullopt;
}
@@ -68,17 +66,17 @@ void Board::makeMove(const Move &move) {
BitBoard changeBB = fromBB ^ toBB;
// If Piece is captured
if (*mOccupiedBB & toBB) {
if (mOccupiedBB & toBB) {
auto capturedPiece = Piece(!mTurn, pieceType(toBB));
mPieceBBs[toIndex(capturedPiece.color())] ^= toBB;
mPieceBBs[toIndex(capturedPiece.type())] ^= toBB;
*mOccupiedBB ^= fromBB;
mOccupiedBB ^= fromBB;
if (toBB & CastlingRanks) { // Check castling rights
handleCastlingRights(capturedPiece, toBB);
}
} else {
*mOccupiedBB ^= changeBB; // update occupied bitboard
mOccupiedBB ^= changeBB; // update occupied bitboard
}
auto movedPiece = Piece(mTurn, pieceType(fromBB));
@@ -105,7 +103,7 @@ void Board::makeMove(const Move &move) {
mPieceBBs[toIndex(PieceType::Rook)] ^= rookBB;
mPieceBBs[toIndex(movedPiece.color())] ^= rookBB;
*mOccupiedBB ^= rookBB;
mOccupiedBB ^= rookBB;
}
}
@@ -124,7 +122,7 @@ void Board::handleEnPassant(const Move &move, const Piece &movedPiece) {
mPieceBBs[toIndex(capturedPiece.color())] ^= epBB;
mPieceBBs[toIndex(capturedPiece.type())] ^= epBB;
*mOccupiedBB ^= epBB;
mOccupiedBB ^= epBB;
}
}
@@ -156,28 +154,22 @@ void Board::pseudoLegalMovesFrom(const Square &from, Board::MoveVec &moves) cons
return;
}
BoardState bs = BoardState(&mPieceBBs, mOccupiedBB, mTurn, mCR, mEPS);
auto p = Piece(mTurn, pieceType(fromBB));
BitBoard movesBB;
switch (p.type()) {
case PieceType::Pawn:mMoveGenerator->generatePawnMoves(from, mEPS, mTurn, moves);
case PieceType::Pawn: MoveGenerator::generatePawnMoves(bs, from, mEPS, mTurn, moves);
return;
case PieceType::Knight: break;
case PieceType::Bishop:movesBB = BitBoard::bishopAttacks(fromBB, ~*mOccupiedBB) & ~mPieceBBs[toIndex(mTurn)];
break;
case PieceType::Rook: break;
case PieceType::Queen: break;
case PieceType::Bishop: MoveGenerator::generateBishopMoves(bs, from, mTurn, moves);
return;
case PieceType::Rook: MoveGenerator::generateRookMoves(bs, from, mTurn, moves);
return;
case PieceType::Queen: MoveGenerator::generateQueenMoves(bs, from, mTurn, moves);
return;
case PieceType::King:movesBB = BitBoard::kingAttacks(fromBB) & ~mPieceBBs[toIndex(mTurn)];
if (hasCastlingRights()) {
if (mTurn == PieceColor::White) {
movesBB |= BitBoard::castlingMoves(fromBB, ~mPieceBBs[toIndex(PieceType::Rook)], ~*mOccupiedBB)
& WhiteCastlingRank;
} else {
movesBB |= BitBoard::castlingMoves(fromBB, ~mPieceBBs[toIndex(PieceType::Rook)], ~*mOccupiedBB)
& BlackCastlingRank;
}
}
case PieceType::King: MoveGenerator::generateKingMoves(bs, from, mTurn, mCR, moves);
break;
}
@@ -233,14 +225,6 @@ bool Board::isMoveCastling(const BitBoard &from, const BitBoard &to, const Piece
return from & BitBoard::fromIndex(E8);
}
constexpr bool Board::hasCastlingRights() const {
switch (mTurn) {
case PieceColor::White:return (mCR & CastlingRights::White) != CastlingRights::None;
case PieceColor::Black:return (mCR & CastlingRights::Black) != CastlingRights::None;
}
return false;
}
std::ostream &operator<<(std::ostream &os, const Board &board) {
// For debugging only, performance isn't important