[MoveGenerator] cleanup

This commit is contained in:
2022-12-22 23:14:19 +01:00
parent 8d028ba087
commit 79b5dd4a86
4 changed files with 59 additions and 54 deletions

View File

@@ -1,33 +1,29 @@
#include <iostream>
#include "MoveGenerator.hpp"
#include "Board.hpp"
#include "BoardState.hpp"
void MoveGenerator::generatePawnMoves(const BoardState &bs, const Square &from, const std::optional<Square> &eps,
PieceColor color, MoveVec &moves) {
void MoveGenerator::generatePawnMoves(const BoardState &bs, const Square &from, MoveVec &moves) {
BitBoard targets = 0;
if (eps.has_value()) {
targets |= BitBoard::fromIndex(eps.value().index());
if (bs.eps.has_value()) {
targets |= BitBoard::fromIndex(bs.eps.value().index());
}
generatePawnMoves(bs, from, targets, color, moves);
}
void MoveGenerator::generatePawnMoves(const BoardState &bs, const Square &from, PieceColor color, MoveVec &moves) {
generatePawnMoves(bs, from, BitBoard(0), color, moves);
generatePawnMoves(bs, from, targets, moves);
}
void MoveGenerator::generatePawnMoves(const BoardState &bs, const Square &from, BitBoard targets, PieceColor color, MoveVec &moves) {
void MoveGenerator::generatePawnMoves(const BoardState &bs, const Square &from, BitBoard targets, MoveVec &moves) {
auto fromBB = BitBoard::fromIndex(from.index());
targets |= *bs.pieceBBs[Board::toIndex(!color)];
targets |= (*bs.pieceBBs)[Board::toIndex(!bs.turn)];
BitBoard movesBB;
if (color == PieceColor::White) {
movesBB = BitBoard::pawnNorthAttacks(fromBB, targets) & ~*bs.pieceBBs[Board::toIndex(color)];
if (bs.turn == PieceColor::White) {
movesBB = BitBoard::pawnNorthAttacks(fromBB, targets) & ~(*bs.pieceBBs)[Board::toIndex(bs.turn)];
movesBB |= BitBoard::pawnNorthMoves(fromBB, ~bs.occupiedBB);
} else {
movesBB = BitBoard::pawnSouthAttacks(fromBB, targets) & ~*bs.pieceBBs[Board::toIndex(color)];
movesBB = BitBoard::pawnSouthAttacks(fromBB, targets) & ~(*bs.pieceBBs)[Board::toIndex(bs.turn)];
movesBB |= BitBoard::pawnSouthMoves(fromBB, ~bs.occupiedBB);
}
@@ -39,9 +35,9 @@ void MoveGenerator::generatePawnMoves(const BoardState &bs, const Square &from,
}
}
void MoveGenerator::generateBishopMoves(const BoardState &bs, const Square &from, PieceColor color, MoveVec &moves) {
void MoveGenerator::generateBishopMoves(const BoardState &bs, const Square &from, MoveVec &moves) {
auto fromBB = BitBoard::fromIndex(from.index());
auto movesBB = BitBoard::bishopAttacks(fromBB, ~bs.occupiedBB) & ~*bs.pieceBBs[Board::toIndex(color)];
auto movesBB = BitBoard::bishopAttacks(fromBB, ~bs.occupiedBB) & ~(*bs.pieceBBs)[Board::toIndex(bs.turn)];
generateMoves(from, movesBB, moves);
}
@@ -61,37 +57,34 @@ void MoveGenerator::generateMovesWithPromotion(const Square &from, BitBoard move
}
}
}
void MoveGenerator::generateKingMoves(const BoardState &bs, const Square &from,
PieceColor color,
CastlingRights cr,
MoveGenerator::MoveVec &moves) {
void MoveGenerator::generateKingMoves(const BoardState &bs, const Square &from, MoveGenerator::MoveVec &moves) {
auto fromBB = BitBoard::fromIndex(from.index());
auto movesBB = BitBoard::kingAttacks(fromBB) & ~*bs.pieceBBs[Board::toIndex(color)];
auto movesBB = BitBoard::kingAttacks(fromBB) & ~(*bs.pieceBBs)[Board::toIndex(bs.turn)];
if ((cr & CastlingRights::All) != CastlingRights::None) {
if ((bs.cr & CastlingRights::All) != CastlingRights::None) {
auto checkCR = CastlingRights::White;
auto castlingRank = WhiteCastlingRank;
if (color == PieceColor::Black) {
if (bs.turn == PieceColor::Black) {
checkCR = CastlingRights::Black;
castlingRank = BlackCastlingRank;
}
checkCR &= cr;
checkCR &= bs.cr;
if (checkCR != CastlingRights::None) {
// Generate attacked squares
auto opponentBB = *bs.pieceBBs[Board::toIndex(!color)];
BitBoard target = CastlingRanks | bs.occupiedBB;
// pawns
BitBoard attacked = 0;
if (!color == PieceColor::White) {
attacked |= BitBoard::pawnNorthAttacks(*bs.pieceBBs[Board::toIndex(PieceType::Pawn)] & opponentBB, target);
} else {
attacked |= BitBoard::pawnSouthAttacks(*bs.pieceBBs[Board::toIndex(PieceType::Pawn)] & opponentBB, target);
}
// auto opponentBB = (*bs.pieceBBs)[Board::toIndex(!color)];
// BitBoard target = CastlingRanks | bs.occupiedBB;
// // pawns
// BitBoard attacked = 0;
// if (!color == PieceColor::White) {
// attacked |= BitBoard::pawnNorthAttacks((*bs.pieceBBs)[Board::toIndex(PieceType::Pawn)] & opponentBB, target);
// } else {
// attacked |= BitBoard::pawnSouthAttacks((*bs.pieceBBs)[Board::toIndex(PieceType::Pawn)] & opponentBB, target);
// }
movesBB |= BitBoard::castlingMoves(fromBB, *bs.pieceBBs[Board::toIndex(PieceType::Rook)], ~bs.occupiedBB)
movesBB |= BitBoard::castlingMoves(fromBB, (*bs.pieceBBs)[Board::toIndex(PieceType::Rook)], ~bs.occupiedBB)
& castlingRank;// & ~attacked;
if ((checkCR & CastlingRights::KingSide) == CastlingRights::None) {
@@ -106,17 +99,30 @@ void MoveGenerator::generateKingMoves(const BoardState &bs, const Square &from,
generateMoves(from, movesBB, moves);
}
void MoveGenerator::generateRookMoves(const BoardState &bs, const Square &from, PieceColor color, MoveVec &moves) {
void MoveGenerator::generateRookMoves(const BoardState &bs, const Square &from, MoveVec &moves) {
auto fromBB = BitBoard::fromIndex(from.index());
auto movesBB = BitBoard::rookAttacks(fromBB, ~bs.occupiedBB) & ~*bs.pieceBBs[Board::toIndex(color)];
auto movesBB = BitBoard::rookAttacks(fromBB, ~bs.occupiedBB) & ~(*bs.pieceBBs)[Board::toIndex(bs.turn)];
generateMoves(from, movesBB, moves);
}
void MoveGenerator::generateQueenMoves(const BoardState &bs, const Square &from, PieceColor color, MoveVec &moves) {
void MoveGenerator::generateQueenMoves(const BoardState &bs, const Square &from, MoveVec &moves) {
auto fromBB = BitBoard::fromIndex(from.index());
auto movesBB = BitBoard::queenAttacks(fromBB, ~bs.occupiedBB) & ~*bs.pieceBBs[Board::toIndex(color)];
auto movesBB = BitBoard::queenAttacks(fromBB, ~bs.occupiedBB) & ~(*bs.pieceBBs)[Board::toIndex(bs.turn)];
generateMoves(from, movesBB, moves);
}
//BitBoard MoveGenerator::generateAttackedSquares(const BoardState &bs, BitBoard target, PieceColor opColor) const {
// auto opponentBB = (*bs.pieceBBs)[Board::toIndex(opColor)];
//
// BitBoard attacked = 0;
//
// // pawns
// if (opColor == PieceColor::White) {
// attacked |= BitBoard::pawnNorthAttacks((*bs.pieceBBs)[Board::toIndex(PieceType::Pawn)] & opponentBB, target);
// } else {
// attacked |= BitBoard::pawnSouthAttacks((*bs.pieceBBs)[Board::toIndex(PieceType::Pawn)] & opponentBB, target);
// }
//
//}