[Board] Refactor and implement makeMove

This commit is contained in:
2022-12-21 17:20:54 +01:00
parent 0084bbf994
commit 274c29eabd
5 changed files with 212 additions and 62 deletions

151
Board.cpp
View File

@@ -10,26 +10,28 @@ Board::Board() {
}
void Board::setPiece(const Square &square, const Piece::Optional &piece) {
if (!piece.has_value())
return;
auto index = square.index();
for (auto &item : mPieceBBs) {
clearIndex(item, index);
for (auto &bb : mPieceBBs) {
clearIndex(bb, index);
}
setIndex(mPieceBBs[piece->typeVal() + piece->colorVal()], index);
setIndex(mPieceBBs[toIndex(piece->type())], index);
setIndex(mPieceBBs[toIndex(piece->color())], index);
setIndex(mOccupiedBB, index);
}
Piece::Optional Board::piece(const Square &square) const {
int i = 0;
BitBoard mask = indexToBitBoard(square.index());
for (const auto &kPieceBb : mPieceBBs) {
if (kPieceBb & mask) {
return Piece::fromValue(i);
}
i++;
if (!(mOccupiedBB & mask)) {
return std::nullopt;
}
return std::nullopt;
auto c = pieceColor(mask);
auto t = pieceType(mask);
return Piece(c, t);
}
void Board::setTurn(PieceColor turn) {
@@ -41,11 +43,11 @@ PieceColor Board::turn() const {
}
void Board::setCastlingRights(CastlingRights cr) {
mCr = cr;
mCR = cr;
}
CastlingRights Board::castlingRights() const {
return mCr;
return mCR;
}
void Board::setEnPassantSquare(const Square::Optional &square) {
@@ -57,7 +59,56 @@ Square::Optional Board::enPassantSquare() const {
}
void Board::makeMove(const Move &move) {
(void) move;
BitBoard fromBB = indexToBitBoard(move.from().index());
BitBoard toBB = indexToBitBoard(move.to().index());
BitBoard changeBB = fromBB ^ toBB;
// If Piece is captured
if (mOccupiedBB & toBB) {
auto capturedPiece = Piece(!mTurn, pieceType(toBB));
mPieceBBs[toIndex(capturedPiece.color())] ^= toBB;
mPieceBBs[toIndex(capturedPiece.type())] ^= toBB;
mOccupiedBB ^= fromBB;
if (toBB & CastlingRanks) { // Check castling rights
handleCastlingRights(capturedPiece, toBB);
}
} else {
mOccupiedBB ^= changeBB; // update occupied bitboard
}
auto movedPiece = Piece(mTurn, pieceType(fromBB));
mPieceBBs[toIndex(movedPiece.color())] ^= changeBB; // update color bitboard
// TODO verify if we should check if piece == Pawn
if (move.promotion().has_value()) {
mPieceBBs[toIndex(movedPiece.type())] ^= fromBB; // Remove old piece
mPieceBBs[toIndex(move.promotion().value())] ^= toBB; // Set new piece
} else {
mPieceBBs[toIndex(movedPiece.type())] ^= changeBB; // remove and set piece bitboard
}
if ((fromBB & CastlingRanks)) {
handleCastlingRights(movedPiece, fromBB);
if (isMoveCastling(fromBB, toBB, movedPiece)) {
BitBoard rookBB;
if (toBB & GFile) { // Kingside
rookBB = (fromBB << 3) | (fromBB << 1);
} else {
rookBB = (fromBB >> 4) | (fromBB >> 1);
}
mPieceBBs[toIndex(PieceType::Rook)] ^= rookBB;
mPieceBBs[toIndex(movedPiece.color())] ^= rookBB;
mOccupiedBB ^= rookBB;
}
}
// change turn
mTurn = !mTurn;
}
void Board::pseudoLegalMoves(MoveVec &moves) const {
@@ -69,26 +120,72 @@ void Board::pseudoLegalMovesFrom(const Square &from,
(void) from;
(void) moves;
}
void Board::handleCastlingRights(const Piece &piece, const BitBoard &bb) {
if (piece.type() != PieceType::King && piece.type() != PieceType::Rook) {
return;
}
auto crColor = CastlingRights::White;
auto crKingside = CastlingRights::WhiteKingside;
auto crQueenside = CastlingRights::WhiteQueenside;
if (piece.color() == PieceColor::Black) {
crColor = CastlingRights::Black;
crKingside = CastlingRights::BlackKingside;
crQueenside = CastlingRights::BlackQueenside;
}
if ((mCR & crColor) == CastlingRights::None) {
return;
}
if (piece.type() == PieceType::King) {
mCR &= ~crColor;
return;
}
if (piece.type() == PieceType::Rook) {
if (bb & (HFile & CastlingRanks)) { // Kingside
mCR &= ~crKingside;
} else if (bb & (AFile & CastlingRanks)) { // Queenside
mCR &= ~crQueenside;
}
}
}
bool Board::isMoveCastling(const BitBoard &from, const BitBoard &to, const Piece &piece) {
if (piece.type() != PieceType::King)
return false;
if (!(to & CastlingSquares)) {
return false;
}
if (piece.color() == PieceColor::White) {
return (from & indexToBitBoard(E1));
}
return (from & indexToBitBoard(E8));
}
std::ostream &operator<<(std::ostream &os, const Board &board) {
// For debugging only, performance isn't important
for (int i = 63; i >= 0; i--) {
// Get the piece for this index. Assume it exists.
auto piece = board.piece(Square::fromIndex(i).value());
for (int i = 7; i >= 0; i--) {
int rank = i * 8;
for (int j = 0; j < 8; j++) {
// Get the piece for this index. Assume it exists.
auto piece = board.piece(Square::fromIndex(rank + j).value());
// Print piece, otherwise '.';
if (piece.has_value()) {
os << piece.value();
} else {
os << '.';
}
// Print piece, otherwise '.';
if (piece.has_value()) {
os << piece.value();
} else {
os << '.';
}
// If a file is done, output newline
if (i % 8 == 0) {
os << '\n';
} else {
os << ' ';
}
os << '\n';
}
return os;

View File

@@ -10,7 +10,11 @@
#include <iosfwd>
#include <vector>
#define BB_NUM 12 // 6 pieces, 2 colors
#define BB_NUM 8 // 6 pieces, 2 colors
enum class BoardIndex {
};
class Board {
public:
@@ -39,21 +43,81 @@ public:
private:
BitBoard mPieceBBs[BB_NUM] = {};
BitBoard mOccupiedBB = 0;
PieceColor mTurn = PieceColor::White;
CastlingRights mCr;
CastlingRights mCR = CastlingRights::None;
unsigned mEPS = 64;
static inline void clearIndex(BitBoard &b, unsigned i) {
enum DefinedBoards : BitBoard {
AFile = 0x0101010101010101,
BFile = AFile << 1,
CFile = AFile << 2,
DFile = AFile << 3,
EFile = AFile << 4,
FFile = AFile << 5,
GFile = AFile << 6,
HFile = AFile << 7,
WhiteCastlingRank = (1ULL << A2) - 1,
BlackCastlingRank = (~1ULL << H7),
CastlingRanks = WhiteCastlingRank | BlackCastlingRank,
CastlingSquares = (WhiteCastlingRank | BlackCastlingRank) & (CFile | GFile),
};
void handleCastlingRights(const Piece &piece, const BitBoard &bb);
// Check if the move is castling without checking the rights or validity.
static bool isMoveCastling(const BitBoard &from, const BitBoard &to, const Piece &piece);
static inline void clearIndex(BitBoard &b, const unsigned i) {
b &= ~(1ULL << i);
}
static inline void setIndex(BitBoard &b, unsigned i) {
static inline void setIndex(BitBoard &b, const unsigned i) {
b |= 1ULL << i;
}
static inline BitBoard indexToBitBoard(unsigned i) {
static inline BitBoard indexToBitBoard(const unsigned i) {
return (1ULL << i);
}
static inline int toIndex(PieceType t) {
return static_cast<int>(t);
}
static inline int toIndex(PieceColor c) {
return static_cast<int>(c);
}
inline PieceColor pieceColor(const BitBoard &mask) const {
auto color = PieceColor::White;
if (!(mPieceBBs[static_cast<unsigned>(color)] & mask)) {
color = !color;
}
return color;
}
inline PieceType pieceType(const BitBoard &mask) const {
for (int i = 2; i < BB_NUM; i++) {
if (mPieceBBs[i] & mask) {
return static_cast<PieceType>(i);
}
}
// Should not happen
return static_cast<PieceType>(0);
}
inline void applyMask(const BitBoard &mask) {
for (auto &item : mPieceBBs) {
item ^= mask;
}
}
// Returns the number of trailing 0-bits in b.
// WARN: Check for 0!
static inline int getLSB(const BitBoard b) {
return __builtin_ctzll(b);
}
};
std::ostream &operator<<(std::ostream &os, const Board &board);

View File

@@ -19,18 +19,10 @@ PieceColor Piece::color() const {
return mColor;
}
int Piece::colorVal() const {
return static_cast<int>(mColor);
}
PieceType Piece::type() const {
return mType;
}
int Piece::typeVal() const {
return static_cast<int>(mType);
}
std::optional<PieceType> Piece::pieceTypeFromSymbol(char symbol) {
switch (toupper(symbol)) {
case 'P': return PieceType::Pawn;
@@ -42,9 +34,6 @@ std::optional<PieceType> Piece::pieceTypeFromSymbol(char symbol) {
default: return std::nullopt;
}
}
Piece::Optional Piece::fromValue(unsigned int value) {
return Piece(valToColor(value), valToType(value));
}
bool operator==(const Piece &lhs, const Piece &rhs) {
return lhs.color() == rhs.color() && lhs.type() == rhs.type();

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@@ -5,17 +5,17 @@
#include <iosfwd>
enum class PieceColor {
White = 0,
Black = 1,
White = 0x0,
Black = 0x1,
};
enum class PieceType {
Pawn = 0b000,
Knight = 0b010,
Bishop = 0b100,
Rook = 0b110,
Queen = 0b1000,
King = 0b1010
Pawn = 2,
Knight,
Bishop,
Rook,
Queen,
King
};
class Piece {
@@ -27,26 +27,15 @@ public:
Piece(PieceColor color, PieceType type);
static Optional fromSymbol(char symbol);
static Optional fromValue(unsigned value);
static std::optional<PieceType> pieceTypeFromSymbol(char symbol);
PieceColor color() const;
PieceType type() const;
int colorVal() const;
int typeVal() const;
private:
const PieceColor mColor;
const PieceType mType;
static inline PieceColor valToColor(unsigned v) {
return static_cast<PieceColor>(v % 2);
}
static inline PieceType valToType(unsigned v) {
return static_cast<PieceType>(v - (v % 2));
}
};
bool operator==(const Piece &lhs, const Piece &rhs);

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@@ -5,6 +5,17 @@
#include <iosfwd>
#include <string>
enum SquareIndex : unsigned {
A1, B1, C1, D1, E1, F1, G1, H1,
A2, B2, C2, D2, E2, F2, G2, H2,
A3, B3, C3, D3, E3, F3, G3, H3,
A4, B4, C4, D4, E4, F4, G4, H4,
A5, B5, C5, D5, E5, F5, G5, H5,
A6, B6, C6, D6, E6, F6, G6, H6,
A7, B7, C7, D7, E7, F7, G7, H7,
A8, B8, C8, D8, E8, F8, G8, H8
};
class Square {
public: