Files
worms/OGP1718-Worms/src-provided/worms/facade/IFacade.java
Koen Yskout 295c510d73 Release v2.3
eat() method
2018-03-28 14:11:41 +02:00

527 lines
17 KiB
Java

package worms.facade;
import java.math.BigInteger;
import java.util.*;
import worms.model.*;
import worms.util.ModelException;
import worms.util.MustNotImplementException;
/**
* Implement this interface to connect your code to the graphical user interface
* (GUI).
*
* <ul>
* <li>For separating the code that you wrote from the code that was provided to
* you, put <b>ALL your code in the <code>src</code> folder.</b> The code that
* is provided to you stays in the <code>src-provided</code> folder. If you
* modify the provided code, you may need to manually merge any future bugfixes
* and update.</li>
*
* <li>You should at least create the following classes for the code to compile:
* <ul>
* <li>a class <code>Worm</code> in the package <code>worms.model</code> for
* representing a worm</li>
* <li>a class <code>World</code> in the package <code>worms.model</code> for
* representing a world</li>
* <li>a class <code>Food</code> in the package <code>worms.model</code> for
* representing a food ration</li>
* <li>a class <code>Team</code> in the package <code>worms.model</code> for
* representing a team (only for teams of 2 students)</li>
* <li>a class <code>Facade</code> in the package <code>worms.facade</code> that
* implements this interface (<code>IFacade</code>).</li>
* </ul>
* You may, of course, add additional classes as you see fit.
*
* <li>The header of that Facade class should look as follows:<br>
* <code>class Facade implements IFacade { ... }</code><br>
* Consult the <a href=
* "http://docs.oracle.com/javase/tutorial/java/IandI/createinterface.html">
* Java tutorial</a> for more information on interfaces, if necessary.</li>
*
* <li>Each method defined in the interface <code>IFacade</code> must be
* implemented by the class <code>Facade</code>. For example, the implementation
* of <code>getMass</code> should call a method of the given <code>worm</code> to
* retrieve its mass.</li>
*
* <li>Your <code>Facade</code> class should offer a default constructor.</li>
*
* <li>Methods in this interface are allowed to throw only
* <code>ModelException</code>. No other exception types are allowed. This
* exception can be thrown only if (1) calling the method with the given
* parameters would violate a precondition, or (2) if the method causes an
* exception to be thrown in your code (if so, wrap the exception in a
* <code>ModelException</code>).</li>
*
* <li><b>ModelException should not be used anywhere outside of your Facade
* implementation.</b></li>
*
* <li>Your Facade implementation should <b>only contain trivial code</b> (for
* example, calling a method, combining multiple return values into an array,
* creating @Value instances, catching exceptions and wrapping it in a
* ModelException). All non-trivial code should be placed in the other classes
* that you create.</li>
*
* <li>The rules described above and the documentation described below for each
* method apply only to the class implementing IFacade. Your class for
* representing worms should follow the rules described in the assignment.</li>
*
* <li>Do not modify the signatures of the methods defined in this
* interface.</li>
*
* </ul>
*/
public interface IFacade {
/************
* WORLD
************/
/**
* Create a new world with given width and given height.
* The passable map is a rectangular matrix indicating which parts of the terrain
* are passable and which parts are impassable.
* This matrix is derived from the transparency of the pixels in the image file
* of the terrain. passableMap[r][c] is true if the location at row r and column c
* is passable, and false if that location is impassable.
* The elements in the first row (row 0) represent the pixels at the top of the
* terrain (i.e., largest y-coordinates).
* The elements in the last row (row passableMap.length-1) represent pixels at the
* bottom of the terrain (smallest y-coordinates).
* The elements in the first column (column 0) represent the pixels at the left
* of the terrain (i.e., smallest x-coordinates).
* The elements in the last column (column passableMap[0].length-1) represent the
* pixels at the right of the terrain (i.e., largest x-coordinates).
*/
public World createWorld(double width, double height,
boolean[][] passableMap) throws ModelException;
/**
* Terminate the given world.
*/
void terminate(World world) throws ModelException;
/**
* Check whether the given worls is terminated.
*/
boolean isTerminated(World world) throws ModelException;
/**
* Return the width of the given world.
*/
public double getWorldWidth(World world) throws ModelException;
/**
* Return the height of the given world.
*/
public double getWorldHeight(World world) throws ModelException;
/**
* Check whether the given world is passable at the given location.
* - The location is an array containing the x-coordinate of the location to
* check followed by the y-coordinate of that location.
* - Locations outside the boundaries of the world are always passable.
*/
boolean isPassable(World world, double[] location) throws ModelException;
/**
* Check whether the circular area with given center and given radius
* is passable in the given world.
* - The circular area must not lie completely within the given world.
*/
boolean isPassable(World world, double[] center, double radius);
/**
* Check whether the circular area with given center and given radius
* is adjacent to impassable terrain in the given world.
* - The circular area must not lie completely within the given world.
*/
boolean isAdjacent(World world, double[] center, double radius);
/**
* Check whether the given world contains the given worm.
*/
boolean hasAsWorm(World world, Worm worm) throws ModelException;
/**
* Add the given worm to the given world.
*/
void addWorm(World world, Worm worm) throws ModelException;
/**
* Remove the given worm from the given world.
*/
void removeWorm(World world, Worm worm) throws ModelException;
/**
* Return a list filled with all the worms in the given world.
*/
List<Worm> getAllWorms(World world) throws ModelException;
/**
* Check whether the given world contains the given food.
*/
boolean hasAsFood(World world, Food food) throws ModelException;
/**
* Add the given portion of food to the given world.
*/
void addFood(World world, Food food) throws ModelException;
/**
* Remove the given portion of food from the given world.
*/
void removeFood(World world, Food food) throws ModelException;
/**
* Return a collection filled with all the worms and all the
* portions of food in the given world.
*/
Collection<Object> getAllItems(World world) throws ModelException;
/**
* Return a set of all the team in the given world.
*/
Set<Team> getAllTeams(World world) throws ModelException;
/**
* Check whether the given world has an active game.
*/
boolean hasActiveGame(World world) throws ModelException;
/**
* Return the active worm in the given world.
* - The active worm is the worm whose turn it is to perform
* player-controlled actions.
*/
Worm getActiveWorm(World world) throws ModelException;
/**
* Start a new game in the given world.
*/
void startGame(World world) throws ModelException;
/**
* Finish the current game, if any, in the given world.
*/
void finishGame(World world) throws ModelException;
/**
* Activate the next worm in the given world.
*/
void activateNextWorm(World world) throws ModelException;
/**
* Return the name of a single worm if that worm is the winner, or the name
* of a team if that team is the winner and the team still has several members.
*/
String getWinner(World world);
/************
* WORM
************/
/**
* Create and return a new worm that is positioned at the given location in
* the given world, that looks in the given direction, that has the given radius
* and the given name, and that is a member of the given team.
* - If the given world is not effective, the new worm is simply positioned
* at the given location.
* - If the given team is not effective, the new worm is not part of any team.
* The location is an array containing the x-coordinate of the location of
* the new worm followed by the y-coordinate of that location.
*/
Worm createWorm(World world, double[] location, double direction, double radius,
String name, Team team) throws ModelException;
/**
* Terminate the given worm.
*/
void terminate(Worm worm) throws ModelException;
/**
* Check whether the given worm is terminated.
*/
boolean isTerminated(Worm worm) throws ModelException;
/**
* Return the current location of the given worm.
* - The resulting array contains the the x-coordinate of the given worm
* followed by its y-coordinate.
*/
double[] getLocation(Worm worm) throws ModelException;
/**
* Return the current orientation of the given worm (in radians).
*/
double getOrientation(Worm worm) throws ModelException;
/**
* Return the radius of the given worm.
*/
double getRadius(Worm worm) throws ModelException;
/**
* Set the radius of the given worm to the given value.
*/
void setRadius(Worm worm, double newRadius) throws ModelException;
/**
* Return the mass of the given worm.
*/
double getMass(Worm worm) throws ModelException;
/**
* Return the maximum number of action points of the given worm.
*/
long getMaxNbActionPoints(Worm worm) throws ModelException;
/**
* Return the current number of action points of the given worm.
*/
long getNbActionPoints(Worm worm) throws ModelException;
/**
* Decrease the current number of action points of the given worm
* with the given delta.
* - The given delta may be negative.
*/
void decreaseNbActionPoints(Worm worm, long delta) throws ModelException;
/**
* Return the current number of hit points of the given worm.
*/
BigInteger getNbHitPoints(Worm worm) throws ModelException;
/**
* Increment the current number of hit points of the given worm
* with the given delta.
* - The given delta may be negative.
*/
void incrementNbHitPoints(Worm worm, long delta) throws ModelException;
/**
* Return the name the given worm.
*/
String getName(Worm worm) throws ModelException;
/**
* Rename the given worm.
*/
void rename(Worm worm, String newName) throws ModelException;
/**
* Return the world to which this worm belongs
*/
World getWorld(Worm worm) throws ModelException;
/**
* Turn the given worm by the given angle.
*/
void turn(Worm worm, double angle);
/**
* Return the location the farthest away from its current location to which the given
* worm can move in the world in which that worm is positioned, if any, following
* the given direction and not exceeding the given maximum distance.
* - The maximum distance must be finite and may not be negative.
* - The given direction must be in the range [0.0 .. PI[.
* - On its road to the resulting location, the given worm will always be
* positioned on passable terrain.
* - The resulting position may be outside the boundaries of the world, if any, in
* which the given worm is located.
*/
double[] getFurthestLocationInDirection(Worm worm, double direction, double maxDistance) throws ModelException;
/**
* Move the given worm according to the rules in the assignment.
*/
void move(Worm worm) throws ModelException;
/**
* Returns whether the given worm can fall.
* - Students working alone on the project must not override this method.
*/
default public boolean canFall(Worm worm) throws MustNotImplementException {
throw new MustNotImplementException();
}
/**
* Makes the given worm fall down until it rests on impassable terrain again,
* or until it leaves the world in which it is in.
* - Students working alone on the project must not override this method.
*/
default void fall(Worm worm) throws ModelException, MustNotImplementException {
throw new MustNotImplementException();
}
/**
* Return the time needed by the given worm to jump to the nearest position
* adjacent to impassable terrain.
* - deltaT determines the resolution to be used in successive steps of the jump.
*/
double getJumpTime(Worm worm, double deltaT) throws ModelException;
/**
* Returns the location on the jump trajectory of the given worm
* after a time t.
* - The resulting location is an array with two elements,
* with the first element being the x-coordinate and the
* second element the y-coordinate.
*/
double[] getJumpStep(Worm worm, double t) throws ModelException;
/**
* Make the given worm jump using the given time step.
* - The given time step determines a time interval during which
* you may assume that the worm will not move through a piece
* of impassable terrain.
*/
void jump(Worm worm, double timeStep) throws ModelException;
/************
* FOOD
************/
/**
* Create and return a new portion of food that is positioned at the given
* location in the given world.
* = If the given world is not effective, the new food is simply positioned
* at the given location.
*/
Food createFood(World world, double[] location) throws ModelException;
/**
* Terminate the given portion of food.
*/
void terminate(Food food) throws ModelException;
/**
* Check whether the given portion of food is terminated.
*/
boolean isTerminated(Food food) throws ModelException;
/**
* Return the current location of the given portion of food.
* - The resulting array contains the the x-coordinate of the given worm
* followed by its y-coordinate.
*/
double[] getLocation(Food food) throws ModelException;
/**
* Return the radius of the given portion of food.
*/
double getRadius(Food food) throws ModelException;
/**
* Return the mass of the given portion of food.
*/
double getMass(Food food) throws ModelException;
/**
* Return the world to which this portion of food belongs.
*/
World getWorld(Food food) throws ModelException;
/**
* Make the given worm eat a portion of food.
*/
public void eat(Worm worm);
/********
* TEAM
********/
/**
* Create a new team for the given world with given name and with no members yet.
* - Students working alone on the project must not override this method.
*/
default Team createTeam(World world, String name)
throws ModelException, MustNotImplementException {
throw new MustNotImplementException();
}
/**
* Terminate the given team.
*/
default void terminate(Team team) throws ModelException, MustNotImplementException {
throw new MustNotImplementException();
}
/**
* Check whether the given portion of food is terminated.
*/
default boolean isTerminated(Team team) throws ModelException, MustNotImplementException {
throw new MustNotImplementException();
}
/**
* Return the name of the given team.
* - Students working alone on the project must not override this method.
*/
default String getName(Team team) throws ModelException, MustNotImplementException {
throw new MustNotImplementException();
}
/**
* Return the team to which this worm belongs.
* - Students working alone on the project must not override this method.
*/
default Team getTeam(Worm worm) throws ModelException {
throw new MustNotImplementException();
}
/**
* Return the number of worms in the given team.
* - Students working alone on the project must not override this method.
*/
default int getNbWormsOfTeam(Team team)
throws ModelException, MustNotImplementException {
throw new MustNotImplementException();
}
/**
* Return a list of all the worms in the given team, sorted alphabetically.
* This method must run in linear time.
* - Students working alone on the project must not override this method.
*/
default List<Worm> getAllWormsOfTeam(Team team)
throws ModelException, MustNotImplementException {
throw new MustNotImplementException();
};
/**
* Add the given worms to the given team.
* - Students working alone on the project must not override this method.
*/
default void addWormsToTeam(Team team, Worm... worms)
throws ModelException, MustNotImplementException {
throw new MustNotImplementException();
}
/**
* Remove the given worms from the given team.
* - Students working alone on the project must not override this method.
*/
default void removeWormsFromTeam(Team team, Worm... worms)
throws ModelException, MustNotImplementException {
throw new MustNotImplementException();
}
/**
* Merge the given teams.
* - All the worms of the supplying team are transferred to the receiving team.
* - Students working alone on the project must not override this method.
*/
default void mergeTeams(Team recevingTeam, Team supplyingTeam)
throws ModelException, MustNotImplementException {
throw new MustNotImplementException();
}
}