Documentatie Worm

This commit is contained in:
Leen Dereu
2018-05-24 17:33:11 +02:00
parent 6f60a4d06d
commit e416911ae0
2 changed files with 106 additions and 81 deletions

View File

@@ -688,7 +688,7 @@ public class Facade implements IFacade {
public Worm createWorm(World world, double[] location, double direction, double radius, String name, Team team) throws ModelException { public Worm createWorm(World world, double[] location, double direction, double radius, String name, Team team) throws ModelException {
try { try {
return new Worm(world, location, direction, radius, name, team); return new Worm(world, location, direction, radius, name, team);
} catch(IllegalArgumentException e) { } catch(IllegalArgumentException | AssertionError e) {
throw new ModelException(e); throw new ModelException(e);
} }
} }

View File

@@ -13,26 +13,25 @@ import java.util.concurrent.ThreadLocalRandom;
/** /**
* A class with the specifications of the worm * A class with the specifications of the worm
* *
* @author Arthur Bols and Leen Dereu * @authors Arthur Bols and Leen Dereu (1ste bachelor informatica)
* <p> *
* Arthur Bols 1e bachelor Informatica
* Leen Dereu 1e bachelor Informatica
* <p>
* URL: https://github.com/KUL-ogp/ogp1718-project-bols-dereu * URL: https://github.com/KUL-ogp/ogp1718-project-bols-dereu
* @invar The location of the worm must be a valid location. *
* |isValidLocation(getLocation()) * @invar The location of the worm must be a valid location.
* @invar The orientation of the worm must be a valid location. * |isValidLocation(getLocation())
* |isValidOrientation(getOrientation()) * @invar The orientation of the worm must be a valid location.
* @invar The radius of the worm mus be a valid radius. * |isValidOrientation(getOrientation())
* |isValidMinRadius(getRadius()) * @invar The radius of the worm mus be a valid radius.
* @invar The mass of the worm must bef a valid mass. * |isValidMinRadius(getRadius())
* |isValidMass(getMass()) * @invar The mass of the worm must bef a valid mass.
* @invar The value of the action points of the worm must be a valid value for action points. * |isValidMass(getMass())
* |isValidValueActionPoints(getActionPoints()) * @invar The value of the action points of the worm must be a valid value for action points.
* @invar The name of the worm must be a valid name. * |isValidValueActionPoints(getActionPoints())
* |isValidName(getName()) * @invar The name of the worm must be a valid name.
* @invar The value of the hit points of the worm must be a valid value for hit points. * |isValidName(getName())
* isValidValueHitPoints(getHitPoints()) * @invar The value of the hit points of the worm must be a valid value for hit points.
* |isValidValueHitPoints(getHitPoints())
*
* @version 3.0 * @version 3.0
*/ */
public class Worm extends GameObject implements IJumpable{ public class Worm extends GameObject implements IJumpable{
@@ -49,18 +48,19 @@ public class Worm extends GameObject implements IJumpable{
* @param name The name for the new worm. * @param name The name for the new worm.
* @param radius The radius for the new worm. * @param radius The radius for the new worm.
* @param team The team of the new worm. * @param team The team of the new worm.
*
* @post The new world of the worm is equal to the given world. * @post The new world of the worm is equal to the given world.
* |new.getWorld() == world * |new.getWorld() == world
* @post The new location of the worm is equal to the given location. * @post The new location of the worm is equal to the given location.
* |new.getLocation() == location * |new.getLocation() == location
* @post The new direction of the worm is equal to the given direction. * @post The new direction of the worm is equal to the given direction.
* |new.getDirection() == direction * |new.getDirection() == direction
* @post The new name of the worm is equal to the given name. * @post The new name of the worm is equal to the given name.
* |new.getName() == name * |new.getName() == name
* @post The new radius of the worm is equal to the given radius. * @post The new radius of the worm is equal to the given radius.
* |new.getRadius() == radius * |new.getRadius() == radius
* @post The new team of the worm is equal to the given team. * @post The new team of the worm is equal to the given team.
* |new.getTeam() == team * |new.getTeam() == team
*/ */
@Raw @Raw
public Worm(World world, double[] location, double direction, double radius, String name, Team team) { public Worm(World world, double[] location, double direction, double radius, String name, Team team) {
@@ -79,30 +79,32 @@ public class Worm extends GameObject implements IJumpable{
* @param radius The radius for the new worm. * @param radius The radius for the new worm.
* @param minRadius The minimum radius the new worm can have. * @param minRadius The minimum radius the new worm can have.
* @param team The team for the new worm. * @param team The team for the new worm.
* @throws IllegalArgumentException The given location is not a valid location for a worm. *
* |!isValidLocation(location) * @post The new world of the worm is equal to the given world.
* |new.getWorld() == world
* @post The new location of the worm is equal to the given location.
* |new.getLocation() == location
* @post The new orientation of the worm is equal to the given orientation.
* |new.getOrientation() == orientation
* @post The new name of the worm is equal to the given name.
* |new.getName() == name
* @post The new radius of the worm is equal to the given radius.
* |new.getRadius() == radius
* @post The new minimum radius of the worm is equal to the given minimum radius.
* |new.getMinRadius() == minRadius
* @post The new value of action points of the worm is equal to the maximum possible value of action points.
* |new.getActionPoints() == getMaxActionPoints()
* @post The new value of hit points of the worm is equal to the start value for hit points.
* |new.getHitPoints() == startHitPoints
* @post The new team of the worm is equal to the given team.
* |new.getTeam() == team
*
* @throws IllegalArgumentException The given minimum radius is not a valid minimum radius for a worm. * @throws IllegalArgumentException The given minimum radius is not a valid minimum radius for a worm.
* |!isValidMinRadius(minRadius) * |!isValidMinRadius(minRadius)
* @throws IllegalArgumentException The given radius can not be a minimum radius for a worm. * @throws IllegalArgumentException The given radius can not be a minimum radius for a worm.
* |!canHaveAsMinRadius(radius) * |!canHaveAsMinRadius(radius)
* @throws IllegalNameException The given name is not a valid name for a worm. * @throws IllegalNameException The given name is not a valid name for a worm.
* |isValidName(name) * |isValidName(name)
* @post The new world of the worm is equal to the given world.
* |new.getWorld() == world
* @post The new location of the worm is equal to the given location.
* |new.getLocation() == location
* @post The new orientation of the worm is equal to the given orientation.
* |new.getOrientation() == orientation
* @post The new name of the worm is equal to the given name.
* |new.getName() == name
* @post The new radius of the worm is equal to the given radius.
* |new.getRadius() == radius
* @post The new minimum radius of the worm is equal to the given minimum radius.
* |new.getMinRadius() == minRadius
* @post The new value of action points of the worm is equal to the maximum possible value of action points.
* |new.getActionPoints() == getMaxActionPoints()
* @post The new value of hit points of the worm is equal to the start value for hit points.
* |new.getHitPoints() == startHitPoints
*/ */
@Raw @Raw
public Worm(World world, double[] location, double orientation, String name, double radius, double minRadius, Team team) public Worm(World world, double[] location, double orientation, String name, double radius, double minRadius, Team team)
@@ -158,14 +160,16 @@ public class Worm extends GameObject implements IJumpable{
* Set the orientation of the worm to the given orientation. * Set the orientation of the worm to the given orientation.
* *
* @param orientation The new orientation of the worm. * @param orientation The new orientation of the worm.
*
* @pre The given orientation must be a valid orientation for any worm. * @pre The given orientation must be a valid orientation for any worm.
* |isValidOrientation(orientation) * |isValidOrientation(orientation)
*
* @post The new orientation of the worm must be equal to the given orientation. * @post The new orientation of the worm must be equal to the given orientation.
* |new.getOrientation() == orientation * |new.getOrientation() == orientation
*/ */
@Raw @Raw
private void setOrientation(double orientation) { private void setOrientation(double orientation) {
if (!isValidOrientation(orientation)) throw new IllegalArgumentException(); assert isValidOrientation(orientation);
this.orientation = orientation; this.orientation = orientation;
} }
@@ -173,8 +177,9 @@ public class Worm extends GameObject implements IJumpable{
* Check whether the given orientation is a valid orientation for the worm. * Check whether the given orientation is a valid orientation for the worm.
* *
* @param newOrientation The orientation to check. * @param newOrientation The orientation to check.
* @return True if and only if the orientation is bigger then and smaller then 2pi. *
* |result == ( newOrientation >= 0 && newOrientation < 2 * PI ) * @return True if and only if the orientation is bigger then 0 and smaller then 2pi.
* |result == ( newOrientation >= 0 && newOrientation < 2 * PI )
*/ */
public static boolean isValidOrientation(double newOrientation) { public static boolean isValidOrientation(double newOrientation) {
return newOrientation >= 0 && newOrientation < 2 * PI; return newOrientation >= 0 && newOrientation < 2 * PI;
@@ -191,8 +196,9 @@ public class Worm extends GameObject implements IJumpable{
* Check whether the given radius is a valid minimum radius for the worm. * Check whether the given radius is a valid minimum radius for the worm.
* *
* @param minRadius The radius to check. * @param minRadius The radius to check.
*
* @return True if and only if the radius is a number and the radius is bigger then 0. * @return True if and only if the radius is a number and the radius is bigger then 0.
* |result == ((!Double.isNaN(radius)) && (radius > 0)) * |result == ((!Double.isNaN(radius)) && (radius > 0))
*/ */
public static boolean isValidMinRadius(double minRadius) { public static boolean isValidMinRadius(double minRadius) {
return !Double.isNaN(minRadius) && minRadius > 0; return !Double.isNaN(minRadius) && minRadius > 0;
@@ -202,10 +208,14 @@ public class Worm extends GameObject implements IJumpable{
* Set the radius of the worm to the given radius. * Set the radius of the worm to the given radius.
* *
* @param radius The new radius for the worm. * @param radius The new radius for the worm.
*
* @post The new radius of the worm is equal to the given radius.
* |new.getRadius() == radius
* @post The new maximum of action points is equal to the mass of the worm.
* |new.getMaxActionPoints() == this.mass
*
* @throws IllegalArgumentException The given radius is not a valid radius for any worm. * @throws IllegalArgumentException The given radius is not a valid radius for any worm.
* |! canHaveAsMinRadius(radius) * |! canHaveAsMinRadius(radius)
* @post The new radius of the worm is equal to the given radius.
* |new.getRadius() == radius
*/ */
@Raw @Raw
@Override @Override
@@ -228,17 +238,22 @@ public class Worm extends GameObject implements IJumpable{
* Check whether the given radius is a valid radius for the worm. * Check whether the given radius is a valid radius for the worm.
* *
* @param radius The radius to check. * @param radius The radius to check.
* @return True if and only if the radius is bigger then the minimum radius *
* (or equal) and the radius is a number. * @return If the world is not equal to null, the result is true if and only if the radius is a number, the radius
* |result == (radius >= getMinRadius() && !Double.isNaN(radius)) * is bigger or equal to the minimum radius, the radius is not a infinite number and the location (with radius)
* is passable. If the world is equal to null, the result is true if and only if the radius is a number,
* the radius is bigger or equal to the minimum radius and the radius is not a infinite number.
* |if (this.world != null)
* | result == !Double.isNaN(radius) && radius >= this.minRadius && !Double.isInfinite(radius) &&
* | this.world.isPassable(this.location, radius)
* |result == !Double.isNaN(radius) && radius >= this.minRadius && !Double.isInfinite(radius)
*/ */
@Raw @Raw
private boolean canHaveAsRadius(double radius) { private boolean canHaveAsRadius(double radius) {
if (this.world != null) { if (this.world != null) {
return !Double.isNaN(radius) && radius >= this.minRadius && !Double.isInfinite(radius) && this.world.isPassable(this.location, radius); return !Double.isNaN(radius) && radius >= this.minRadius && !Double.isInfinite(radius) && this.world.isPassable(this.location, radius);
} else {
return !Double.isNaN(radius) && radius >= this.minRadius && !Double.isInfinite(radius);
} }
return !Double.isNaN(radius) && radius >= this.minRadius && !Double.isInfinite(radius);
} }
//=================================================================================== //===================================================================================
@@ -272,15 +287,16 @@ public class Worm extends GameObject implements IJumpable{
* Set the current points of the worm to the given points. * Set the current points of the worm to the given points.
* *
* @param actionPoints The new points for the worm. * @param actionPoints The new points for the worm.
*
* @post If the given points are bigger then the maximum points, the current points * @post If the given points are bigger then the maximum points, the current points
* are equal to the maximum points. If the given points are lower then 0 * are equal to the maximum points. If the given points are lower then 0
* the current points are equal to 0. If the given points is between the * the current points are equal to 0. If the given points is between the
* maximum points and 0, the current points is equal to the given points. * maximum points and 0, the current points is equal to the given points.
* |if (actionPoints > getMaxActionPoints()) * |if (actionPoints > getMaxActionPoints())
* | actionPoints = getMaxActionPoints(); * | actionPoints = getMaxActionPoints()
* |else if (actionPoints < 0) * |else if (actionPoints < 0)
* | actionPoints = 0; * | actionPoints = 0
* |this.actionPoints = actionPoints; * |this.actionPoints = actionPoints
*/ */
@Raw @Raw
public void setActionPoints(long actionPoints) { public void setActionPoints(long actionPoints) {
@@ -293,18 +309,26 @@ public class Worm extends GameObject implements IJumpable{
} }
// TODO add documentatie /**
* Increments the action points with the given delta.
*
* @param delta The value by which the action points should be increment.
*
* @post The action points are set to the old action points incremented with the given delta.
* |new.getActionPoints() == old.getActionPoints() + delta
*/
@Raw @Raw
public void incrementActionPoints(long delta) { public void incrementActionPoints(long delta) {
setActionPoints(this.actionPoints + delta); setActionPoints(this.actionPoints + delta);
} }
/** /**
* Substract the current points of the worm. * Decrements the action points with the given delta.
* *
* @param delta The value which should be decreased. * @param delta The value which should be decreased.
*
* @post The current points are set to the old current points minus the given value. * @post The current points are set to the old current points minus the given value.
* |setActionPoints(getActionPoints() - delta) * |new.getActionPoints() == old.getActionPoints() - delta
*/ */
@Raw @Raw
public void decrementActionPoints(long delta) { public void decrementActionPoints(long delta) {
@@ -313,12 +337,12 @@ public class Worm extends GameObject implements IJumpable{
} }
/** /**
* Substract the current points of the worm. * Decrease the current action points of the worm involving the given angle.
* *
* @param angle The angle needed to calculate the new current points. * @param angle The angle needed to calculate the new current points.
* @post The current points are set to the old current points minus *
* the angle (in degrees) divided by 6. * @post The current points are set to the old current points minus the angle (in degrees) divided by 6.
* |setActionPoints(getActionPoints() - (long) ceil(toDegrees(angle) / 6)) * |new.getActionPoints() == old.getActionPoints() - (long) ceil(toDegrees(angle) / 6))
*/ */
private void decreaseActionPointsByAngle(double angle) { private void decreaseActionPointsByAngle(double angle) {
@@ -336,10 +360,11 @@ public class Worm extends GameObject implements IJumpable{
* Set the maximum of points to the given maximum of points. * Set the maximum of points to the given maximum of points.
* *
* @param maxActionPoints The new maximum of points for the worm. * @param maxActionPoints The new maximum of points for the worm.
*
* @post The new maximum points is set to the given maximum points (as an integer). * @post The new maximum points is set to the given maximum points (as an integer).
* |this.maxPoints = round(maxActionPoints) * |this.maxActionPoints = round(maxActionPoints)
* @post When the maximum points change, the current points should change too. * @post When the maximum points change, the current points should change too.
* |setActionPoints(getActionPoints) * |setActionPoints(this.actionPoints)
*/ */
@Raw @Raw
private void setMaxActionPoints(double maxActionPoints) { private void setMaxActionPoints(double maxActionPoints) {
@@ -372,16 +397,16 @@ public class Worm extends GameObject implements IJumpable{
} }
/** /**
* TODO Documentatie vanaf hier verder afwerken!!
* Check whether the given name is a valid name for all worms. * Check whether the given name is a valid name for all worms.
* *
* @param name The name to check. * @param name The name to check.
* @return -1 if and only if the given name is longer then 2, *
* the first letter is uppercase and the name only exists * @return ...
* of letters, " ", " ' " and " "" ". * |
* |for (i = 0; i < name.length(); i++) *
* |result == (name.length() > 2 && Character.isUpperCase(name.charAt(0) * @throws IllegalArgumentException ...
* |&& Character.isLetter(name.charAt(i)) && * |
* |allowedCharacters.indexOf(name.charAt(i)))
*/ */
public static int isValidName(String name) { public static int isValidName(String name) {