Documentatie tot move (part 1 verbeteren)
This commit is contained in:
@@ -3,7 +3,11 @@ package worms.model;
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import worms.util.Coordinate;
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public class Food extends GameObject {
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/**
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*
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* @param world
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* @param location
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*/
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public Food(World world, double[] location) {
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super(world, location, 0.2);
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@@ -24,8 +24,10 @@ import java.util.concurrent.ThreadLocalRandom;
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* |isValidValueActionPoints(getActionPoints())
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* @invar The name of the worm must be a valid name.
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* |isValidName(getName())
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* @invar The value of the hit points of the worm must be a valid value for hit points.
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* isValidValueHitPoints(getHitPoints())
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*
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* @version 1.0
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* @version 2.0
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* @author Arthur Bols and Leen Dereu
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*
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* Arthur Bols 1e bachelor Informatica
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@@ -39,26 +41,33 @@ public class Worm extends GameObject {
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//===================================================================================
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/**
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*initialize the new worm with given location, orientation, name and radius
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*Initialize the new worm with given location, orientation, name and radius.
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*
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* @param world
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* The world this worm belongs to
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* The world this worm belongs to.
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* @param location
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* the location for the new worm
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* The location for the new worm.
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* @param direction
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* The direction for the new worm.
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* @param name
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* the name for the new worm
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* The name for the new worm.
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* @param radius
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* the radius for the new worm
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* The radius for the new worm.
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* @param team
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* The team of the new worm
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* @post the new location of the worm is equal to the given location
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* The team of the new worm.
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*
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* @post The new world of the worm is equal to the given world.
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* |new.getWorld() == world
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* @post The new location of the worm is equal to the given location.
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* |new.getLocation() == location
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* @post the new orientation of the worm is equal to the given orientation
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* |new.getOrientation() == orientation
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* @post the new name of the worm is equal to the given name
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* @post The new direction of the worm is equal to the given direction.
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* |new.getDirection() == direction
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* @post The new name of the worm is equal to the given name.
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* |new.getName() == name
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* @post the new radius of the worm is equal to the given radius
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* @post The new radius of the worm is equal to the given radius.
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* |new.getRadius() == radius
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* @post The new team of the worm is equal to the given team.
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* |new.getTeam() == team
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*/
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@Raw
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public Worm(World world, double[] location, double direction, double radius, String name, Team team) {
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@@ -70,38 +79,49 @@ public class Worm extends GameObject {
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/**
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*initialize the new worm with given location, orientation, name, radius and minimum radius
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*
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* @param world
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* The world for the new worm.
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* @param location
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* the location for the new worm
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* The location for the new worm.
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* @param orientation
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* the orientation for the new worm
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* The orientation for the new worm.
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* @param name
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* the name for the new worm
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* The name for the new worm.
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* @param radius
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* the radius for the new worm
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* The radius for the new worm.
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* @param minRadius
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* the minimum radius the new worm can have
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* @post the new location of the worm is equal to the given location
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* The minimum radius the new worm can have.
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* @param team
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* The team for the new worm.
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*
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* @post The new world of the worm is equal to the given world.
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* |new.getWorld() == world
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* @post The new location of the worm is equal to the given location.
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* |new.getLocation() == location
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* @post the new orientation of the worm is equal to the given orientation
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* @post The new orientation of the worm is equal to the given orientation.
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* |new.getOrientation() == orientation
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* @post the new name of the worm is equal to the given name
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* @post The new name of the worm is equal to the given name.
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* |new.getName() == name
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* @post the new radius of the worm is equal to the given radius
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* @post The new radius of the worm is equal to the given radius.
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* |new.getRadius() == radius
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* @post the new minimum radius of the worm is equal to the given minimum radius
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* @post The new minimum radius of the worm is equal to the given minimum radius.
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* |new.getMinRadius() == minRadius
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* @post actionpoints en hitpoints
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* @post The new value of action points of the worm is equal to the maximum possible value of action points.
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* |new.getActionPoints() == getMaxActionPoints()
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* @post The new value of hit points of the worm is equal to the start value for hit points.
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* |new.getHitPoints() == startHitPoints
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*
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* @throws IllegalArgumentException
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* the given location is not a valid location for a worm
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* The given location is not a valid location for a worm.
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* |!isValidLocation(location)
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* @throws IllegalArgumentException
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* the given minimum radius is not a valid minimum radius for a worm
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* The given minimum radius is not a valid minimum radius for a worm.
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* |!isValidMinRadius(minRadius)
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* @throws IllegalArgumentException
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* the given radius can not be a minimum radius for a worm
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* The given radius can not be a minimum radius for a worm.
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* |!canHaveAsMinRadius(radius)
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* @throws IllegalNameException
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* the given name is not a valid name for a worm
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* The given name is not a valid name for a worm.
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* |isValidName(name)
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*/
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@Raw
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@@ -137,9 +157,9 @@ public class Worm extends GameObject {
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//===================================================================================
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/**
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* Return the orientation of the worm
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* the orientation of a worm expresses the direction in which
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* the worm is looking
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* Return the orientation of the worm.
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* The orientation of a worm expresses the direction in which
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* the worm is looking.
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*/
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@Basic @Raw
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public double getOrientation() {
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@@ -147,18 +167,18 @@ public class Worm extends GameObject {
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}
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/**
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* this variable contains the orientation of the worm
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* This variable contains the orientation of the worm.
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*/
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private double orientation;
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/**
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* set the orientation of the worm to the given orientation
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* Set the orientation of the worm to the given orientation.
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*
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* @param orientation
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* the new orientation of the worm
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* @pre the given orientation must be a valid orientation for any worm
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* The new orientation of the worm.
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* @pre The given orientation must be a valid orientation for any worm.
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* |isValidOrientation(orientation)
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* @post the new orientation of the worm must be equal to the given orientation
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* @post The new orientation of the worm must be equal to the given orientation.
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* |new.getOrientation() == orientation
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*/
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@Raw
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@@ -168,11 +188,11 @@ public class Worm extends GameObject {
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}
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/**
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*check whether the given orientation is a valid orientation for the worm
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* Check whether the given orientation is a valid orientation for the worm.
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*
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* @param newOrientation
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* the orientation to check
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* @return True if and only if the orientation is bigger then and smaller then 2pi
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* The orientation to check.
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* @return True if and only if the orientation is bigger then and smaller then 2pi.
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* |result == ( newOrientation >= 0 && newOrientation < 2 * PI )
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*/
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public static boolean isValidOrientation(double newOrientation) {
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@@ -186,14 +206,12 @@ public class Worm extends GameObject {
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// region Shape mass/radius
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//===================================================================================
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/**
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* check whether the given radius is a valid minimum radius for the worm
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* Check whether the given radius is a valid minimum radius for the worm.
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*
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* @param minRadius
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* the radius to check
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* @return True if and only if the radius is a number and the radius is bigger then 0
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* The radius to check.
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* @return True if and only if the radius is a number and the radius is bigger then 0.
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* |result == ((!Double.isNaN(radius)) && (radius > 0))
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*/
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public static boolean isValidMinRadius(double minRadius) {
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@@ -201,14 +219,14 @@ public class Worm extends GameObject {
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}
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/**
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* set the radius of the worm to the given radius
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* Set the radius of the worm to the given radius.
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*
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* @param radius
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* the new radius for the worm
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* @post the new radius of the worm is equal to the given radius
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* The new radius for the worm.
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* @post The new radius of the worm is equal to the given radius.
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* |new.getRadius() == radius
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* @throws IllegalArgumentException
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* the given radius is not a valid radius for any worm
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* The given radius is not a valid radius for any worm.
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* |! canHaveAsMinRadius(radius)
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*/
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@Raw @Override
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@@ -223,9 +241,9 @@ public class Worm extends GameObject {
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}
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/**
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* Return the minimum radius the worm can have
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* the minimum radius of the worm expresses the minimum length
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* of half of the width of the worm
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* Return the minimum radius the worm can have.
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* The minimum radius of the worm expresses the minimum length
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* of half of the width of the worm.
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*/
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@Basic @Raw
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public double getMinRadius() {
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@@ -233,17 +251,17 @@ public class Worm extends GameObject {
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}
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/**
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* This variable contains the minimum value of the radius
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* This variable contains the minimum value of the radius.
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*/
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private final double minRadius;
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/**
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* Check whether the given radius is a valid radius for the worm
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* Check whether the given radius is a valid radius for the worm.
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*
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* @param radius
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* the radius to check
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* The radius to check.
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* @return True if and only if the radius is bigger then the minimum radius
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* (or equal) and the radius is a number
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* (or equal) and the radius is a number.
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* |result == (radius >= getMinRadius() && !Double.isNaN(radius))
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*/
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@Raw
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@@ -252,8 +270,8 @@ public class Worm extends GameObject {
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}
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/**
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* Return the mass of the worm
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* the mass of the worm expresses the weight of the worm
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* Return the mass of the worm.
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* The mass of the worm expresses the weight of the worm.
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*/
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@Basic @Raw
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public double getMass() {
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@@ -269,8 +287,8 @@ public class Worm extends GameObject {
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//===================================================================================
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/**
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* Return the current action points of the worm
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* the action points identifies the energy of the worm
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* Return the current action points of the worm.
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* The action points identifies the energy of the worm.
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*/
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@Basic @Raw
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public long getActionPoints() {
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@@ -278,8 +296,8 @@ public class Worm extends GameObject {
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}
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/**
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* Return the maximum of action points of the worm
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* the maximum action points identifies the maximum energy of the worm
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* Return the maximum of action points of the worm.
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* The maximum action points identifies the maximum energy of the worm.
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*/
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@Basic @Raw
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public long getMaxActionPoints() {
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@@ -287,14 +305,14 @@ public class Worm extends GameObject {
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}
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/**
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* set the current points of the worm to the given points
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* Set the current points of the worm to the given points.
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*
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* @param actionPoints
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* the new points for the worm
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* @post if the given points are bigger then the maximum points, the current points
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* The new points for the worm.
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* @post If the given points are bigger then the maximum points, the current points
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* are equal to the maximum points. If the given points are lower then 0
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* the current points are equal to 0. If the given points is between the
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* maximum points and 0, the current points is equal to the given points
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* maximum points and 0, the current points is equal to the given points.
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* |if (actionPoints > getMaxActionPoints())
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* | actionPoints = getMaxActionPoints();
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* |else if (actionPoints < 0)
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@@ -312,11 +330,11 @@ public class Worm extends GameObject {
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}
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/**
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*substract the current points of the worm
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* Substract the current points of the worm.
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*
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* @param delta
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* the value which should be decreased
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* @post the current points are set to the old current points minus the given value
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* The value which should be decreased.
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* @post The current points are set to the old current points minus the given value.
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* |setActionPoints(getActionPoints() - delta)
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*/
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public void decreaseActionPoints (long delta) {
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@@ -325,23 +343,23 @@ public class Worm extends GameObject {
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}
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/**
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* this variable contains the current action points of the worm
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* This variable contains the current action points of the worm.
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*/
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private long actionPoints;
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/**
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* this variable contains the maximum action points a worm can have
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* This variable contains the maximum action points a worm can have.
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*/
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private long maxActionPoints;
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/**
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* set the maximum of points to the given maximum of points
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* Set the maximum of points to the given maximum of points.
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*
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* @param maxActionPoints
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* the new maximum of points for the worm
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* @post the new maximum points is set to the given maximum points (as an integer)
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* The new maximum of points for the worm.
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* @post The new maximum points is set to the given maximum points (as an integer).
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* |this.maxPoints = round(maxActionPoints)
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* @post when the maximum points change, the current points should change too
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* @post When the maximum points change, the current points should change too.
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* |setActionPoints(getActionPoints)
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*/
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@Raw
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@@ -351,11 +369,11 @@ public class Worm extends GameObject {
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}
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/**
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* substract the current points of the worm
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* Substract the current points of the worm.
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*
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* @param value
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* the value which should be subtracted
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* @post the current points are set to the old current points minus the given value
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* The value which should be subtracted.
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* @post The current points are set to the old current points minus the given value.
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* |setActionPoints(getActionPoints() - value)
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*/
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private void subtractActionPoints (long value) {
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@@ -364,12 +382,12 @@ public class Worm extends GameObject {
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}
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/**
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* substract the current points of the worm
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* Substract the current points of the worm.
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*
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* @param angle
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* the angle needed to calculate the new current points
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* @post the current points are set to the old current points minus
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* the angle (in degrees) divided by 6
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* The angle needed to calculate the new current points.
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* @post The current points are set to the old current points minus
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* the angle (in degrees) divided by 6.
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* |setActionPoints(getActionPoints() - (long) ceil(toDegrees(angle) / 6))
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*/
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private void subtractActionPoints (double angle) {
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@@ -386,8 +404,8 @@ public class Worm extends GameObject {
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//===================================================================================
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/**
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* Return the name of the worm
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* the name of the worm expresses the identity of the worm
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* Return the name of the worm.
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* The name of the worm expresses the identity of the worm.
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*/
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@Basic @Immutable @Raw
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public String getName() {
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@@ -395,13 +413,13 @@ public class Worm extends GameObject {
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}
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/**
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* check whether the given name is a valid name for all worms
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* Check whether the given name is a valid name for all worms.
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*
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* @param name
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* the name to check
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* The name to check.
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* @return -1 if and only if the given name is longer then 2,
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* the first letter is uppercase and the name only exists
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* of letters, " ", " ' " and " "" "
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* of letters, " ", " ' " and " "" ".
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* |for (i = 0; i < name.length(); i++)
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* |result == (name.length() > 2 && Character.isUpperCase(name.charAt(0)
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* |&& Character.isLetter(name.charAt(i)) &&
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@@ -425,14 +443,14 @@ public class Worm extends GameObject {
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}
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/**
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* set the name of the worm tot the given name
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* Set the name of the worm tot the given name.
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*
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* @param name
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* the new name for the worm
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* @post the new name of the worm is equal to the given name
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* The new name for the worm.
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* @post The new name of the worm is equal to the given name.
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* |new.getName() == name
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* @throws IllegalNameException
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* the given name is not a valid name for any worm
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* The given name is not a valid name for any worm.
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* |! isValidName(name)
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*/
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@Raw
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@@ -446,7 +464,7 @@ public class Worm extends GameObject {
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}
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/**
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* this variable contains the name of the worm
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* This variable contains the name of the worm.
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*/
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private String name;
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Reference in New Issue
Block a user