Projectile
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@@ -82,7 +82,8 @@ public abstract class Projectile extends GameObject {
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private double jumpVelocity() {
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return getForce() / (getMass() / 1000) * FORCE_TIME;
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}
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//TODO jumpTimeStep moet nog toegepast worden!
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public double getJumpTime(double jumpTimeStep) {
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World world = getWorld();
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