Merge branch 'master' of gitlab.principis.be:OGP/worms
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@@ -27,4 +27,6 @@ public class Projectile extends GameObject {
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public void setForce(double force) {
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this.force = force;
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}
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}
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@@ -1233,10 +1233,50 @@ public class Worm extends GameObject {
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}
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// region firing and projectiles
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//===================================================================================
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public void fire() {
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private double[] locationProj;
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private double massProj;
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private long hitpointsProj;
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private double forceProj;
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public void fire() {
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if (getActionPoints() >= 30 && getWorld() != null) {
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Random r = new Random();
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int random = r.nextInt((1 - 0) + 1);
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locationProj[0] = cos(getOrientation())*getRadius();
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locationProj[1] = sin(getOrientation())*getRadius();
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if (random == 0) {
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propertiesRifle();
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decreaseActionPoints(10);
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}
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else {
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propertiesBazooka();
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decreaseActionPoints(25);
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}
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new Projectile(this.getWorld(), locationProj, massProj, hitpointsProj, forceProj);
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}
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}
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public void propertiesRifle() {
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massProj = 10;
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forceProj = 1.5;
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Random r = new Random();
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hitpointsProj = 0 + r.nextInt((10-0)/2) *2;
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}
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public void propertiesBazooka() {
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massProj = 300;
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forceProj = 2.5 + getActionPoints()/8;
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Random r = new Random();
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hitpointsProj = 0 + r.nextInt((10-0)/(2+1)) *(2+1);
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}
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public void hitByRifle() {
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decreaseHitPoints(hitpointsProj);
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}
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public void hitByBazooka() {
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decreaseHitPoints(hitpointsProj * (long) forceProj);
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}
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// ===================================================================================
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// endregion
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}
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