Jump in Projectile
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@@ -1,5 +1,7 @@
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package worms.model;
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import static java.lang.Math.*;
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import worms.util.Coordinate;
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public abstract class Projectile extends GameObject {
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@@ -17,7 +19,7 @@ public abstract class Projectile extends GameObject {
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public static double calcRadius(double mass) {
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return Math.pow(((mass / 1000.0 / rho) * (3.0 / (4.0 * Math.PI))), 1.0 / 3.0);
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return pow(((mass / 1000.0 / rho) * (3.0 / (4.0 * PI))), 1.0 / 3.0);
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}
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public double getForce() {
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@@ -63,30 +65,88 @@ public abstract class Projectile extends GameObject {
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!getWorld().isAdjacent(location, radius));
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}
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public static final double G = 5.0;
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public static final double FORCE_TIME = 0.5;
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public Coordinate getJumpStep(double elapsedTime) {
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// TODO zie naar worm hoe dit moet, implementatie moet wel anders!
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if (Double.isNaN(elapsedTime) || elapsedTime > this.getJumpTime(jumpTimeStep) || elapsedTime < 0)
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// DONE?
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if (Double.isNaN(elapsedTime) || elapsedTime > this.getJumpTime(elapsedTime) || elapsedTime < 0)
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throw new IllegalArgumentException();
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double velocity = this.jumpVelocity();
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return null;
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return Coordinate.create(getLocation().getX() + velocity * cos(getOrientation()) * elapsedTime,
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getLocation().getY() + velocity * sin(getOrientation()) * elapsedTime - 0.5 * G * pow(elapsedTime, 2) );
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}
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public double jumpVelocity() {
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return -1;
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private double jumpVelocity() {
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//wat met de action points?
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double force = 5 * Worm.getActionPoints() + getMass() * G;
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return force/getMass() * FORCE_TIME;
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}
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public double getJumpTime(double jumpTimeStep) {
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private double getJumpTime(double jumpTimeStep) {
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// TODO zie naar worm hoe dit moet, implementatie moet wel anders!
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return 0.0;
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//wat met parameter jumpTimeStep?
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double v = jumpVelocity();
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double time = 0;
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double a = getOrientation();
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Coordinate loc = getLocation();
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World world = getWorld();
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double radius = getRadius();
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Coordinate newLoc;
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while (true) {
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time += 0.05;
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double x = loc.getX() + v * time * cos(a);
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double y = loc.getY() + v * time * sin(a) - (G * time * time) / 2.0;
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newLoc = Coordinate.create(x, y);
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if (! world.isPassable(newLoc, radius) || x < 0 || y < 0 || x > world.getWidth() || y > world.getHeight()) {
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while (true) {
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time -= 0.01;
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newLoc = Coordinate.create(loc.getX() + v * time * cos(a), loc.getY() + v * time * sin(a) - (G * time * time) / 2.0);
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if (newLoc.getX() < 0 || newLoc.getY() < 0 || newLoc.getX() > getWorld().getWidth() ||
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newLoc.getY() > world.getHeight() || world.isAdjacent(newLoc, radius)) {
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break;
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}
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}
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break;
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}
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if ((int) round(time) == 10) {
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throw new RuntimeException();
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}
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}
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return time;
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}
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private boolean canJump() {
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// wat met action points.
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return Worm.getActionPoints() > 0 && getOrientation() < PI;
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}
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public void jump() {
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public void jump() throws IllegalStateException {
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// TODO zie naar worm hoe dit moet, implementatie moet wel anders!
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// wat meegeven met getJumpTime() ?
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// wat met action points?
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if (!canJump())
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throw new IllegalStateException();
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double v = jumpVelocity();
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double t = getJumpTime();
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double a = getOrientation();
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Coordinate newLocation = Coordinate.create(getLocation().getX() + v * t * cos(a), getLocation().getY() + v * t * sin(a) - (G * t * t) / 2.0);
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if (! isValidLocation(newLocation)) {
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terminate();
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return;
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}
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setLocation(newLocation);
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Worm.setActionPoints(0);
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}
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}
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