Release v1.0
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package worms.internal.gui;
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public final class GUIConstants {
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/**
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* Default width of the window, when not running in full-screen, in pixels
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*/
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public static final int DEFAULT_WINDOW_WIDTH = 1024;
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/**
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* Default height of the window, when not running in full-screen, in pixels
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*/
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public static final int DEFAULT_WINDOW_HEIGHT = 768;
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/**
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* Framerate at which to re-draw the screen, in frames per (real) second
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*/
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public static final int FRAMERATE = 15; // fps
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/**
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* Time (in worm-seconds) that elapses in 1 real second
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*/
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public static final double TIME_SCALE = 0.7;
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/**
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* Minimal angle to turn when pressing the 'turn' key a single time
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*/
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public static final double MIN_TURN_ANGLE = Math.PI / 120.0;
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/**
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* Angle that is turned per (real) second while keeping the 'turn' keys
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* pressed.
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*/
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public static final double ANGLE_TURNED_PER_SECOND = Math.PI;
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/**
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* Duration of the move animation for a single step (in worm-seconds)
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*/
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public static final double MOVE_DURATION = 0.1;
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/**
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* Time to display messages on the screen (in real seconds)
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*/
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public static final double MESSAGE_DISPLAY_TIME = 1.5;
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/**
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* Default velocity with which worms fall down (in worm-meter per worm-seconds)
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*/
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public static final double FALL_VELOCITY = 5.0;
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/**
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* Time step to use when calculating jump positions
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*/
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public static final double JUMP_TIME_STEP = 1e-4;
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/**
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* Scale to use when displaying the world (in worm-meter per pixel)
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*/
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public static final double DISPLAY_SCALE = 1.0/45;
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/* disable instantiations */
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private GUIConstants() {
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}
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}
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