aanpassen commentaar

This commit is contained in:
Leen Dereu
2018-03-11 21:25:36 +01:00
parent d5873fd766
commit 916342be71

View File

@@ -657,13 +657,13 @@ public class Worm {
*
* @post the worm jumps to his new place. The new place is the x-coordinate plus the jump distance
* with the jump velocity
* |worms.util.Tuple.create(location.item1 + jumpDistance(this.jumpVelocity), location.item2)
* |setLocation(Tuple.create(getLocation().item1 + jumpDistance(this.jumpVelocity()), getLocation().item2))
* @post the current action actionPoints schould be 0 after a jump
* |this.actionPoints = 0
* |setActionPoints(0)
* @throws IllegalStateException
* if the current action actionPoints is equal to 0 or the orientation is more then
* pi the worm can not jump
* |this.actionPoints == 0 || this.orientation < Math.PI
* |!canJump()
*/
public void jump() throws IllegalStateException {
@@ -680,6 +680,9 @@ public class Worm {
* @return the time the worm will jump. The distance divided by the velocity multiplied
* with the cosinus of the orientation
* |jumpDistance(this.jumpVelocity) / (this.jumpVelocity * Math.cos(this.orientation))
* @throws IllegalStateException
* Orientation is bigger then pi or action points is equal to 0
* |getOrientation() >= PI || getActionPoints() == 0
*/
public double jumpTime() {
@@ -716,7 +719,7 @@ public class Worm {
*
* @return True if and only if the action actionPoints is bigger then 0 and the orientation
* is lower then pi
* |result == this.actionPoints > 0 && this.orientation < Math.PI
* |result == getActionPoints() > 0 && getOrientation() < PI
*/
private boolean canJump() {
return getActionPoints() > 0 && getOrientation() < PI;
@@ -729,7 +732,7 @@ public class Worm {
* The velocity of the jump
* @return The distance the worm will jump. The distance is equal to the velocity powered by 2 multiplied
* with the sinus of 2 times the orientation en this divided with the gravity
* |(Math.pow(v, 2) * Math.sin(2 * this.orientation)) / this.G
* |(pow(v, 2) * sin(2 * getOrientation())) / G
*/
private double jumpDistance(double v) {
return (pow(v, 2) * sin(2 * getOrientation())) / G;
@@ -741,8 +744,8 @@ public class Worm {
* @return the velocity of the jump. The force of the jump is equal to 5 multiplied with the
* current action actionPoints plus the mass multiplied with the gravity. Therefrom the velocity
* is equal to the force divided with the mass, multiplied with the time te force takes
* |force = 5 * this.actionPoints + this.mass * G
* |velocity = (force / this.mass) * FORCE_TIME
* |force = 5 * getActionPoints() + getMass() * G
* |velocity = (force / getMass()) * FORCE_TIME
*/
private double jumpVelocity() {