turn function

This commit is contained in:
Leen Dereu
2018-02-27 12:27:47 +01:00

View File

@@ -94,7 +94,13 @@ public class Worm {
return this.orientation;
}
/**
* @param orientation
*
*/
public void setOrientation(double orientation) {
this.orientation = orientation;
}
@@ -149,7 +155,12 @@ public class Worm {
}
/**
<<<<<<< HEAD
* @param NumberSteps
=======
*
* @param NumberSteps ...
>>>>>>> e58c4a26566e73a84d38d7f871aa21b85f295ea8
*
* @post the new x-coordinate schould be the old one plus the number of steps multiplied
* with the distance of a step in the x-orientation
@@ -165,6 +176,7 @@ public class Worm {
public void move(int numberSteps) {
if (numberSteps < 0)
throw new IllegalArgumentException();
<<<<<<< HEAD
double distanceX = getRadius() * Math.cos(getOrientation());
double distanceY = getRadius() * Math.sin(getOrientation());
setCoordX(getCoordX() + numberSteps * distanceX);
@@ -186,5 +198,11 @@ public class Worm {
public void turn(double angleToAdd) {
assert 0 <= angleToAdd && angleToAdd < 2 * Math.PI;
=======
double distanceX = this.radius * Math.cos(this.orientation);
double distanceY = this.radius * Math.sin(this.orientation);
setCoordX(this.coordX + NumberSteps * distanceX);
setCoordY(this.coordY + NumberSteps * distanceY);
>>>>>>> e58c4a26566e73a84d38d7f871aa21b85f295ea8
}
}