cleanup
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@@ -35,7 +35,7 @@
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defensief
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### orientation
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direction hoek theta (radialen)
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orientation hoek theta (radialen)
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rechts: 0 boven: pi/2
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nominaal
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0..2pi
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242
src/Worm.java
242
src/Worm.java
@@ -1,12 +1,15 @@
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import be.kuleuven.cs.som.annotate.*;
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public class Worm {
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// region properties
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//===================================================================================
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// Location
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private double[] location;
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// Orientation
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private double direction;
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private double orientation;
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// shape
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private double radius;
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@@ -21,19 +24,26 @@ public class Worm {
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// name
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private final String name;
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public Worm(double[] location, double direction, String name, double radius) throws IllegalArgumentException {
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//===================================================================================
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// endregion
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this(location, direction, name, radius, 0.25);
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// region constructor
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//===================================================================================
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public Worm(double[] location, double orientation, String name, double radius) throws IllegalArgumentException {
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this(location, orientation, name, radius, 0.25);
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}
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public Worm(double[] location, double direction, String name, double radius, double minRadius) throws IllegalArgumentException {
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public Worm(double[] location, double orientation, String name, double radius, double minRadius)
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throws IllegalArgumentException {
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if ( location.length != 2) {
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throw new IllegalArgumentException();
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}
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this.location = location;
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this.direction = direction;
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this.orientation = orientation;
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this.radius = radius;
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this.minRadius = minRadius;
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@@ -43,9 +53,123 @@ public class Worm {
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}
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this.name = name;
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}
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//===================================================================================
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// endregion
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// region location
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//===================================================================================
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public double[] getLocation() {
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return this.location;
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}
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private void setLocation(double[] orientation) {
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// TODO checking
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this.location = orientation;
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}
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//===================================================================================
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// endregion
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// region Orientation
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//===================================================================================
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/**
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* @param orientation
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* | ...
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*
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*/
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public void setOrientation(double orientation) {
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this.orientation = orientation;
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}
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public double getOrientation() {
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return orientation;
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}
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//===================================================================================
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// endregion
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// region Shape mass/radius
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//===================================================================================
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public double getRadius() {
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return this.radius;
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}
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public void setRadius(double radius) throws IllegalArgumentException {
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if (radius < this.minRadius) {
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throw new IllegalArgumentException("Radius is smaller than " + this.minRadius);
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}
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this.radius = radius;
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setMass(radius);
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}
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public double getMinRadius() {
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return this.minRadius;
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}
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public double getMass() {
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return this.mass;
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}
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private void setMass(double radius) {
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final int rho = 1062;
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double mass = rho * (4 / 3 * Math.PI * Math.pow(radius, 3));
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this.mass = mass;
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setMaxPoints(mass);
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}
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//===================================================================================
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// endregion
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// region Points
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//===================================================================================
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public int getPoints() {
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return this.points;
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}
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public void setPoints(int points) {
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if (points > this.maxPoints) {
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points = this.maxPoints;
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}
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else if (points < 0)
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points = 0;
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this.points = points;
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}
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private void setMaxPoints(double maxPoints) {
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this.maxPoints = (int) Math.round(maxPoints);
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setPoints(this.points);
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}
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private void updatePoints (double value) {
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this.points -= (int) Math.round(Math.toDegrees(value) / 2);
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}
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//===================================================================================
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// endregion
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// region name
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//===================================================================================
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public String getName() {
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return this.name;
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}
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/**
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* @param name ...
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* @return ...
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*/
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@@ -66,83 +190,22 @@ public class Worm {
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return -1;
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}
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public double[] getLocation() {
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return this.location;
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}
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//===================================================================================
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// endregion
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/**
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* @param direction
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* | ...
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*
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*/
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public void setdirection(double direction) {
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this.direction = direction;
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}
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private void setLocation(double[] direction) {
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this.location = direction;
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}
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public double getRadius() {
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return this.radius;
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}
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public void setRadius(double radius) throws IllegalArgumentException {
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if (radius < this.minRadius) {
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throw new IllegalArgumentException("Radius is smaller than " + this.minRadius);
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}
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this.radius = radius;
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setMass(radius);
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}
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public double getMinRadius() {
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return this.minRadius;
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}
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public double getMass() {
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return this.mass;
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}
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private void setMass(double radius) {
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final int rho = 1062;
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double mass = rho * (4 / 3 * Math.PI * Math.pow(radius, 3));
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this.mass = mass;
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setMaxPoints(mass);
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}
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public int getPoints() {
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return this.points;
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}
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public void setPoints(int points) {
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if (points > this.maxPoints) {
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points = this.maxPoints;
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}
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else if (points < 0)
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points = 0;
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this.points = points;
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}
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public String getName() {
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return this.name;
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}
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private void setMaxPoints(double maxPoints) {
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this.maxPoints = (int) Math.round(maxPoints);
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setPoints(this.points);
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}
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// region move
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//===================================================================================
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/**
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* @param numberSteps ...
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* the number of steps the worm should take
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*
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* @post the new x-coordinate schould be the old one plus the number of steps multiplied
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* with the distance of a step in the x-direction
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* with the distance of a step in the x-orientation
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* |new.CoordX = CoordX + NumberSteps * distanceX
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* @post the new y-coordinate schould be the old one plus the number of steps multiplied
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* with the distance of a step in the y-direction
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* with the distance of a step in the y-orientation
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* |new.CoordY = CoordY + NumberSteps * distanceY
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*
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* @throws IllegalArgumentException
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@@ -153,32 +216,35 @@ public class Worm {
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if (numberSteps < 0)
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throw new IllegalArgumentException();
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double distanceX = this.radius * Math.cos(this.direction);
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double distanceY = this.radius * Math.sin(this.direction);
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this.location = new double[] {this.location[0] + numberSteps * distanceX, this.location[1] + numberSteps * distanceY};
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double distanceX = this.radius * Math.cos(this.orientation);
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double distanceY = this.radius * Math.sin(this.orientation);
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this.location = new double[] {
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this.location[0] + numberSteps * distanceX,
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this.location[1] + numberSteps * distanceY
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};
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}
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/**
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* @param angleToAdd
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* the angle that must be added to the direction
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* the angle that must be added to the orientation
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*
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* @pre the angle to add must be between 0 and 2pi (including 0)
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* |0 <= angleToAdd < 2pi
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*
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* @post the new direction is the old direction plus the given angle
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* |new.direction = direction + angleToAdd
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* @post the resulting angle (= the new direction) must be between 0 and 2pi (including 0)
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* |0 <= new.direction < 2pi
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* @post the new orientation is the old orientation plus the given angle
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* |new.orientation = orientation + angleToAdd
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* @post the resulting angle (= the new orientation) must be between 0 and 2pi (including 0)
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* |0 <= new.orientation < 2pi
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*/
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public void turn(double angleToAdd) {
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assert 0 <= angleToAdd && angleToAdd < (2 * Math.PI);
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if (0 <= (this.direction + angleToAdd) && (this.direction + angleToAdd) < (2 * Math.PI))
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setdirection(this.direction + angleToAdd);
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setdirection((this.direction + angleToAdd)%(2 * Math.PI));
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if (0 <= (this.orientation + angleToAdd) && (this.orientation + angleToAdd) < (2 * Math.PI))
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setOrientation(this.orientation + angleToAdd);
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setOrientation((this.orientation + angleToAdd)%(2 * Math.PI));
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}
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private void updatePoints (double value) {
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//===================================================================================
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// endregion
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this.points -= (int) Math.round(Math.toDegrees(value) / 2);
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}
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}
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